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        <title>ArtZone Wiki pub:software:dazstudio:reference</title>
        <description></description>
        <link>http://artzone.daz3d.com/wiki/</link>
        <lastBuildDate>Sat, 21 Nov 2009 06:10:04 -0700</lastBuildDate>
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            <title>ArtZone Wiki</title>
            <link>http://artzone.daz3d.com/wiki/</link>
        </image>
        <item>
            <title>Adding Content to the Scene</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/add_content?rev=1247032094&amp;do=diff</link>
            <description>When adding content to your scene, there are multiple ways of doing so:


	*  Double-clicking on a thumbnail in the Content tab.
	*  Selecting a thumbnail and dragging into the viewport.
	*  Merging content into the scene.
	*  Using Content Drag-and-Drop.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 23:48:14 -0700</pubDate>
        </item>
        <item>
            <title>Align Ace</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/align_ace?rev=1246936637&amp;do=diff</link>
            <description>This section has been moved to Align Ace.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 21:17:17 -0700</pubDate>
        </item>
        <item>
            <title>Auto Magnetizing Clothing</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/auto_magnetize?rev=1208448145&amp;do=diff</link>
            <description>When clothing is fit to a figure, it automatically follows the figure as it is posed, however, if the figure contains deformers, the clothing may have figure poke through or be too large for the figure, depending on the current morphs. One way around this is to provide magnetize poses that apply the deformers on the figure to the clothing. While this method works, there are several issues with it:</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 17 Apr 2008 10:02:25 -0700</pubDate>
        </item>
        <item>
            <title>Bones</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/bones?rev=1203099927&amp;do=diff</link>
            <description>Other bones will have various default parameters depending on their degrees of freedom and parameter names assigned by the content creator. DAZ uses a standard convention for naming parameters based on their function. Some of the possible parameters are:</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 11:25:27 -0700</pubDate>
        </item>
        <item>
            <title>Applying Clothing Figures</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/clothing?rev=1203098454&amp;do=diff</link>
            <description>As you will soon notice, most figures are nude when they first load into the Scene. This allows you the greatest possible flexibility to add clothing (or not...) Creating a dressed figure would require that the model and clothing be the same actual mesh object, thus limiting you to only one outfit for that figure.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 11:00:54 -0700</pubDate>
        </item>
        <item>
            <title>Content Manager</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/content_manager?rev=1246936937&amp;do=diff</link>
            <description>This section has been moved to Content Manager.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 21:22:17 -0700</pubDate>
        </item>
        <item>
            <title>Adding Content to DAZ Studio</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/ct_addingcontent?rev=1247027097&amp;do=diff</link>
            <description>Before you can view the content in your Content folder, it seems logical that you
need to install content that you can view. When you download DAZ Studio from the
DAZ web site, you are also provided with a separate download file that contains a
wealth of content.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:24:57 -0700</pubDate>
        </item>
        <item>
            <title>Adding &amp; Removing Content</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/ct_addremove?rev=1202941355&amp;do=diff</link>
            <description>Two buttons appear at the bottom of the Content tab. The plus button is the Add to Library button, which adds content to your folders. The minus button is the Remove from Library button, which deletes content from your content folders.



You can save an entire scene or you can save specific elements of your scene as a DAZ Studio preset script file. The steps are as follows:</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 15:22:35 -0700</pubDate>
        </item>
        <item>
            <title>Content Tab Options</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/ct_options?rev=1247027337&amp;do=diff</link>
            <description>The Content tab allows you to view your content in List View or Tree View, with or without the Content Manager capabilities. These options appear in the Content tab Options menu.

The Content tab Options menu appears in the upper-right corner of the Content tab. Click the Content tab Options button to open the Content tab Options menu.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:28:57 -0700</pubDate>
        </item>
        <item>
            <title>Content Sub-Tabs</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/ct_subtabs?rev=1202941223&amp;do=diff</link>
            <description>Two sub-tabs appear beneath the content icon area: Info and Author. You’ll also see a Save As button that allows you to save your own custom presets as DAZ Scripts.

Info Tab


The Info sub-tab displays basic information about the item you have selected in the Content tab. This information includes the name of the file, what type of file it is (depending on how it was saved), what version of DAZ Studio was used to create the file, when it was created and last modified, and the file size.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 15:20:23 -0700</pubDate>
        </item>
        <item>
            <title>Using &amp; Maintaining Content</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/ct_usingcontent?rev=1247027518&amp;do=diff</link>
            <description>When a folder contains content that you can add to your scene, icons appear in the bottom portion of the Content tab as shown below. These icons are primarily used to add content to your scene. At the same time, they also provide a visual reference of the items contained within the selected folder.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:31:58 -0700</pubDate>
        </item>
        <item>
            <title>Navigating &amp; Viewing Content Folders</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/ct_views?rev=1208388621&amp;do=diff</link>
            <description>The DAZ Studio Library consists of a series of folders and sub-folders that contain the figures, props, lights, etc. you use in your scenes.

From left to right, the top portion of the Content tab contains three items as shown below:



Use the navigation buttons as follows:</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 16 Apr 2008 17:30:21 -0700</pubDate>
        </item>
        <item>
            <title>Creating a Custom Action</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/customaction?rev=1246931759&amp;do=diff</link>
            <description>Any DAZ Studio script can be used to create a custom action to allow you to automate tasks and place them in the toolbars. For example, if you use Victoria 4.2 a lot, you can create a custom action that will allow you to click on a button to load her into the scene without having to search for her.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 19:55:59 -0700</pubDate>
        </item>
        <item>
            <title>Customizing Activity tabs</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/customactivitytabs?rev=1246931838&amp;do=diff</link>
            <description>When you first open the Customize DAZ Studio dialog, the Activities sub-tab displays the names of the three default Activity tabs: Load, Pose, and Render. The Actions icons and Toolbars that are displayed in each tab appear in a hierarchical list beneath each Activity tab header. When you expand an Activity tab heading, you see sub-trees that display a list of actions and toolbars that are configured for the selected Activity tab.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 19:57:18 -0700</pubDate>
        </item>
        <item>
            <title>Customizing DAZ Studio</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/customds?rev=1246931716&amp;do=diff</link>
            <description>The Edit &gt; Customize command opens the Customize DAZ Studio dialog, which allows you to customize virtually any element in DAZ Studio so that you can arrange things exactly the way you want them to be. If you are new to DAZ Studio, you might want to wait a bit before jumping in and customizing your interface ... otherwise tutorials and such will seem a bit confusing because you may not remember where you placed your panes, commands, and toolbars.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 19:55:16 -0700</pubDate>
        </item>
        <item>
            <title>Customize DAZ Studio Dialog</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/customdsdialog?rev=1246931683&amp;do=diff</link>
            <description>The left portion of the Customize DAZ Studio dialog displays an Actions List that includes all of the commands in the DAZ Studio menus and submenus. This also includes custom actions that you have created yourself when you save your own presets. Where shortcuts apply to a command, the shortcut is listed to the right side of the command menu.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 19:54:43 -0700</pubDate>
        </item>
        <item>
            <title>Customizing Interface Colors</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/customifcolor?rev=1202931880&amp;do=diff</link>
            <description>The View &gt; Interface Style commands allow you to customize the background and highlight colors used in your DAZ Studio interface. You can choose from existing color schemes or create your own.

[Customize interface colors]

The functions of the commands in the View &gt; Interface Style menu are as follows:</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 12:44:40 -0700</pubDate>
        </item>
        <item>
            <title>Customizing the Layout</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/customlayout?rev=1202932471&amp;do=diff</link>
            <description>In addition to creating your own Activity tabs, menus, shortcuts, and toolbars, DAZ Studio also gives you a degree of control over the interface layout, allowing you to customize it to your specific uses and needs. You can customize the interface by auto-hiding, moving ,and resizing panes, moving tabs, and using multiple monitors.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 12:54:31 -0700</pubDate>
        </item>
        <item>
            <title>Customizing Menus</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/custommenus?rev=1246931875&amp;do=diff</link>
            <description>The Menus sub-tab in the Customize DAZ Studio dialog is shown in the following image. This sub-tab allows you to customize the commands that appear in the menu bar and in tab options menus.

[Customize menus]

You can accomplish the following tasks in this sub-tab:</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 19:57:55 -0700</pubDate>
        </item>
        <item>
            <title>Customizing Shortcuts and Icons</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/customshortcuts?rev=1246931800&amp;do=diff</link>
            <description>When you right-click on any command in the Actions list, the menu shown below appears. This menu allows you to customize the shortcuts and toolbar icons that you use in DAZ Studio:

[Customize actions]

The following customizations are available:</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 19:56:40 -0700</pubDate>
        </item>
        <item>
            <title>Customizing Tabs</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/customtabs?rev=1202931835&amp;do=diff</link>
            <description>The figure below displays the various components that you use in conjunction with customizing your tabs.

[Navigating through lists]

The Content Tab is shown in the following example, but the following controls are common to most tabs.


	*  Tab Menu: Each tab contains a set of commands that are specific to that tab. To access the tab menu, click the arrow icon in the upper-right corner of the tab.
	*  Scrollbars: In some cases, there is not enough space to display all of the options within a t…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 12:43:55 -0700</pubDate>
        </item>
        <item>
            <title>Customizing Toolbars</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/customtoolbars?rev=1246931916&amp;do=diff</link>
            <description>The Tool Bars sub-tab in the Customize DAZ Studio dialog allows you to create your own toolbars and add them to your custom interface layouts.

[Configure/add new interface menus]

You can accomplish the following tasks in this sub-tab:


	*  To add a command to a toolbar, select a command in the Actions list that has an icon associated with it, otherwise you will not be able to see the item in the toolbar. Drag the desired command from the Actions List and drop it into the desired toolbar locat…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 19:58:36 -0700</pubDate>
        </item>
        <item>
            <title>Conforming, Parenting, and Applying</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/dd_conform?rev=1203034087&amp;do=diff</link>
            <description>To use content drag-and-drop to conform or parent items to a figure or apply a pose:


	*  Load a figure into the scene.
	*  Select a content thumbnail in the Content tab (conforming items, props, and pose files) and drag it on top of the figure. You can also select multiple items and drag them all at the same time.
	*  If you drag the content to the figure and immediately drop it on the figure, it will automatically load in the default method (equivalent to double-clicking on the content thumbn…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 17:08:07 -0700</pubDate>
        </item>
        <item>
            <title>Adding Content from a Directory</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/dd_directory?rev=1203034155&amp;do=diff</link>
            <description>Not only can content be dragged into a scene from the Content tab, but it can also be dragged directly from a directory folder on your computer. This is quite useful when you have a content directory that is not linked to DAZ Studio but contains objects you want to use in your scene. Be careful when using this when the directory is located on an external drive that is frequently moved to other computers. If the drive is not connected when you try open the saved scene file, Studio will not be abl…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 17:09:15 -0700</pubDate>
        </item>
        <item>
            <title>Drop-At Target Placement</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/dd_target?rev=1203034122&amp;do=diff</link>
            <description>To use content drag-and-drop to place content in a specific location in the scene:


	*  Make sure no figures are selected in the viewport.
	*  In the Content tab, select a content thumbnail (figure, prop, or clothing) and drag it into the viewport.
	*  If you stop dragging the mouse but continue to hold down the mouse button, a context menu will come up allowing you to load the prop in its default location. Equivalent to double-clicking on content thumbnail or dragging the item to the viewport …</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 17:08:42 -0700</pubDate>
        </item>
        <item>
            <title>D-Form</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/dform?rev=1246938186&amp;do=diff</link>
            <description>This section has been moved to D-Form.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 21:43:06 -0700</pubDate>
        </item>
        <item>
            <title>The Content Directory Manager</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/dirmanager?rev=1246930746&amp;do=diff</link>
            <description>The Content Directory Manager is where you can set up and manage different content sets. For example, you could set up a content set for your everyday use and one for creating content. As you work with DAZ Studio, your default set would be active so you can access all your content then, when you are creating or testing content, you would switch to that content set so you would have a cleaner directory to work from.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 19:39:06 -0700</pubDate>
        </item>
        <item>
            <title>Distant Lights</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/distant_lights?rev=1247421865&amp;do=diff</link>
            <description>Selecting Create &gt; New Distant Light allows you to create a new Distant Light in your scene. A Distant Light is a directional light that covers an entire scene, but has no real source position. The closest real-world example would be sunlight.

Distant Lights are the virtual equivalent of the sun. They put out parallel light rays across your entire scene. Thus, their location does not matter - translating a Distant Light will not affect your scene’s lighting. In this image, the light is located …</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Sun, 12 Jul 2009 12:04:25 -0700</pubDate>
        </item>
        <item>
            <title>Add Level of Detail</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_addlod?rev=1246935160&amp;do=diff</link>
            <description>Choose Edit &gt; Add Level of Detail to bring up the Import Geometry dialog. See ”Level of Detail” for more information on this option.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:52:40 -0700</pubDate>
        </item>
        <item>
            <title>Audio</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_audio?rev=1246934982&amp;do=diff</link>
            <description>Choose Edit &gt; Audio to add an audio file as a background for an animation. The Audio Options dialog prompts you to select a .WAV file. You can play the audio file to preview the sound, specify the frame number in your animation where the audio file should start to play, and set whether to adjust the current animation range in order to accommodate the length of the audio file.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:49:42 -0700</pubDate>
        </item>
        <item>
            <title>Backdrop</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_backdrop?rev=1202936242&amp;do=diff</link>
            <description>To insert a background image into the scene, choose Edit &gt; Backdrop. The Backdrop Options dialog prompts you to choose an image. You then have the option to rotate the background left 90 degrees, right 90 degrees, or 180 degrees. You can also flip the image horizontally or vertically.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:57:22 -0700</pubDate>
        </item>
        <item>
            <title>Convert Textures</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_converttextures?rev=1246935286&amp;do=diff</link>
            <description>Choose Edit &gt; Convert Textures to bring up the Texture Converter. See ”Texture Converter” for more information on this option.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:54:46 -0700</pubDate>
        </item>
        <item>
            <title>Convert to SubD</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_converttosubd?rev=1246935173&amp;do=diff</link>
            <description>Choose Edit &gt; Convert to SubD to convert the selected object to a SubD object. See ”Sub-Division Surfaces” for more information on this option.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:52:53 -0700</pubDate>
        </item>
        <item>
            <title>Copy Settings</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_copysettings?rev=1202936280&amp;do=diff</link>
            <description>Choose Edit &gt; Copy Settings or use the keyboard shortcut Ctrl+C to copy settings from one object to another. For example, you can select the figure’s right thigh and copy it to the clipboard.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:58:00 -0700</pubDate>
        </item>
        <item>
            <title>Customize</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_customize?rev=1202935934&amp;do=diff</link>
            <description>Choose Edit &gt; Customize to open the Customize DAZ Studio dialog, which allows you to customize menus, buttons, and toolbars to suit your own preferences.

See ”Customizing DAZ Studio” for more on using the Custimize dialog.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:52:14 -0700</pubDate>
        </item>
        <item>
            <title>Delete</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_delete?rev=1202936331&amp;do=diff</link>
            <description>To delete one object, light, or camera in your scene, select one item within the scene. You can also select multiple objects, lights, or cameras in the Scene Tab. Then choose Edit &gt; Delete or press the Del key to delete the selected object(s).</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:58:51 -0700</pubDate>
        </item>
        <item>
            <title>Delete All Cameras</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_deletecameras?rev=1202936299&amp;do=diff</link>
            <description>If your scene contains one or more cameras, choose Edit &gt; Delete All Cameras to delete all of the cameras in your scene.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:58:19 -0700</pubDate>
        </item>
        <item>
            <title>Delete All Lights</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_deletelights?rev=1202936316&amp;do=diff</link>
            <description>If your scene contains one or more lights, choose Edit &gt; Delete All Lights to delete all of the lights in your scene.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:58:36 -0700</pubDate>
        </item>
        <item>
            <title>Device Settings</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_devicesettings?rev=1246935067&amp;do=diff</link>
            <description>Provides support for the Sandio 3D Mouse and 3DConnexion 3D Mouse (both purchased separately).


	*  Make sure the mouse is installed with the latest drivers from Sandio or 3DConnexion.
	*  Launch DAZ Studio and choose Edit &gt; Device Settings from the menu, select the tab for your mouse, select a mode, and click on Accept:</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:51:07 -0700</pubDate>
        </item>
        <item>
            <title>Figure Mixer Freeze</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_figmixerfreeze?rev=1246935266&amp;do=diff</link>
            <description>Choose Edit &gt; Figure Mixer Freeze to freeze the mesh and joints on the figure. You will no longer be able to modify the figure using the Figure Mixer once you select this option. See ”Figure Mixer” for more information on this option.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:54:26 -0700</pubDate>
        </item>
        <item>
            <title>Figure Mixer</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_figuremixer?rev=1246935206&amp;do=diff</link>
            <description>Choose Edit &gt; Figure Mixer to bring up the Figure Mixer. See ”Figure Mixer” for more information on this option.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:53:26 -0700</pubDate>
        </item>
        <item>
            <title>Paste Settings</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_pastesettings?rev=1202936259&amp;do=diff</link>
            <description>Choose Edit &gt; Paste Settings or use the keyboard shortcut Ctrl+V to paste settings from the clipboard into another object. For example, if you copied pose settings from a figure’s right thigh into the clipboard, you could paste them to the left thigh.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:57:39 -0700</pubDate>
        </item>
        <item>
            <title>Preferences Dialog</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_prefs?rev=1202936202&amp;do=diff</link>
            <description>Selecting Edit &gt; Preferences opens the Preferences dialog, which contains four tabs: General, Directories, Interface, and Scene. Refer to ”Setting Preferences” for more information on these settings.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:56:42 -0700</pubDate>
        </item>
        <item>
            <title>Redo</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_redo?rev=1202936349&amp;do=diff</link>
            <description>The Redo command reinstates actions that you have deleted with the Undo command. DAZ Studio supports multiple redo actions, meaning that you can repeat many prior actions. Redo operations occur in reverse order, starting with action that was last Undone. Redo actions apply only to those you performed in the current session. In other words, if you create a scene, save it, then close it, you will not be able to redo your previous actions when you reopen the file.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:59:09 -0700</pubDate>
        </item>
        <item>
            <title>Undo</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/em_undo?rev=1202936368&amp;do=diff</link>
            <description>The Undo command reverses the last action you took. DAZ Studio supports multiple undo actions, meaning that you can delete many prior actions. The undo operations occur in the reverse order, beginning with the most recent action. Undo actions apply only to those you performed in the current session. In other words, if you create a scene, save it, then close it, you will not be able to undo your previous actions when you reopen the file.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:59:28 -0700</pubDate>
        </item>
        <item>
            <title>Figure Parameters</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/figure_params?rev=1203099776&amp;do=diff</link>
            <description>To modify parameters for an entire figure, select its root node in the Scene tab. Selecting the hip in this instance will only affect that bone. Any translation or rotation changes to a parent bone will affect the position of the child bones connected to it. Selecting the root node applies all changes equally to all bones within that figure.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 11:22:56 -0700</pubDate>
        </item>
        <item>
            <title>Exit</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_exit?rev=1246934668&amp;do=diff</link>
            <description>To exit the DAZ Studio application, use one of the following options. You will be prompted to save any unsaved changes.


	*  Choose File &gt; Exit.
	*  Press Alt+F4 (Windows) or Ctrl+Q (any platform).


[Caution graphic] CAUTION! Unlike most applications in OSX, Clicking the “X” icon in the upper-left corner of the DAZ Studio window title bar WILL SHUT DOWN DAZ Studio COMPLETELY and you will lose all unsaved changes with no prompt to save them.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:44:28 -0700</pubDate>
        </item>
        <item>
            <title>Export</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_export?rev=1246934334&amp;do=diff</link>
            <description>Choose File &gt; Export to save content to different formats. The Save As dialog allows you to select your desired folder and filename. The currently supported export formats are:


	*  BioVision (.bvh) animation files.
	*  COLLADA (.dae) files.
	*  DAZ COLLADA (.dae) files - For export to Carrara
	*  Wavefront Object (*.obj) - For Bryce or other 3D programs that import 3D geometry in this format.
	*  Universal 3D (*.u3d) - A 3D format that allows you to import your DAZ Studio 3D content into Photo…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:38:54 -0700</pubDate>
        </item>
        <item>
            <title>Export BVH Files</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_exportbvh?rev=1202935532&amp;do=diff</link>
            <description>The BVH Exporter Options dialog comes up when you select File &gt; Export and choose the BioVision (.bvh) export option.



The following options/fields are available:


	*  Load Map: Enables a saved name mapping to be loaded and applied to the export. See ”Import BVH Files” for more on loading name mappings.
	*  Save Map: Enables the current name mapping to be saved so it can be used for a future BVH import or export. See ”Import BVH Files” for more on saving name mappings.
	*  Selected Figure: Sh…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:45:32 -0700</pubDate>
        </item>
        <item>
            <title>Export Collada Files</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_exportcollada?rev=1246933980&amp;do=diff</link>
            <description>The Collada Export Options dialog comes up when you select File &gt; Export and choose the COLLADA dae (*.dae) export option.

General Tab




The following options are available on the General tab:


	*  Scene Options
		*  Up Axis: Select the up axis for the particular program the object will be imported into. The default is Y Up, but different programs may use other axes. This changes only the Up-Axis setting and will not perform any additional geometry modifications.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:33:00 -0700</pubDate>
        </item>
        <item>
            <title>Export DAZ Collada Files</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_exportdazcollada?rev=1246934028&amp;do=diff</link>
            <description>DAZ COLLADA files are Collada files that contain specific DAZ Studio/Poser settings in order to better import the content into Carrara. While content can be imported into Carrara using its libraries, each time that DAZ Studio is updated this may cause some content to no longer be usable in Carrara. Saving the content in the DAZ Collada format will ensure greater compatibility.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:33:48 -0700</pubDate>
        </item>
        <item>
            <title>Export OBJ Files</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_exportobj?rev=1246934102&amp;do=diff</link>
            <description>The Wavefront Object Export Options dialog comes up when you select File &gt; Export and choose the Wavefront Object (*.obj) export option.

The OBJ Exporter makes sure that there are no whitespaces in group name entries when exporting which prevents issues with incorrect grouping when importing OBJ files that were exported from DAZ Studio into other programs.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:35:02 -0700</pubDate>
        </item>
        <item>
            <title>Export U3D Files</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_exportu3d?rev=1202935705&amp;do=diff</link>
            <description>The Export: Universal 3D (.u3d) Options dialog comes up when you select File &gt; Export and choose the Universal 3D (*.u3d) export option.



The following options are available:


	*  Resample Maps: Enable if the texture maps for the object are too large and may cause issues with loading and working with in Photoshop.
		*  Maximum Size: Sets the maximum size of the resampled maps. Has no effect if Resample Maps is not enabled.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:48:25 -0700</pubDate>
        </item>
        <item>
            <title>Import</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_import?rev=1246934360&amp;do=diff</link>
            <description>DAZ Studio allows you to import content that has been saved in several different formats. Choose File &gt; Import or use the Import an Existing File button on the Main Toolbar. A Browse dialog appears for you to locate and select your desired content.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:39:20 -0700</pubDate>
        </item>
        <item>
            <title>Import BVH Files</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_importbvh?rev=1246933664&amp;do=diff</link>
            <description>The BVH Importer Options dialog comes up when you select File &gt; Import, choose the BioVision (.bvh) export option, and select/open a .bvh file.



To import a BVH file:


	*  Load and select the figure to apply the animation file to.
	*  Choose File &gt; Import from the menu, select the BioVision (.bvh) export option, locate and select the file to be imported, then click on Open.
 
  The BVH Importer Options dialog comes up with the following options available:</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:27:44 -0700</pubDate>
        </item>
        <item>
            <title>Import DAZ Collada Files</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_importdazcollada?rev=1246933763&amp;do=diff</link>
            <description>To import DAZ COLLADA file, select select File &gt; Import, choose the DAZ COLLADA (*.dae) export option, and select/open a dae file. No import dialog will be displayed and the file will be imported into DAZ Studio.

Refer to ”Export DAZ Collada Files” for information on what the DAZ Collada files are.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:29:23 -0700</pubDate>
        </item>
        <item>
            <title>Import OBJ Files</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_importobj?rev=1202935127&amp;do=diff</link>
            <description>The OBJ Import Options dialog comes up when you select File &gt; Import, choose the Wavefront Object (*.obj; *.obz) export option, and select/open an obj or obz file. It is usually safe to select the Preset you need then click on Accept to use the default options.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:38:47 -0700</pubDate>
        </item>
        <item>
            <title>Import Poser Files</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_importposer?rev=1202935020&amp;do=diff</link>
            <description>Poser Runtime folders can be linked to DAZ Studio and the content loaded via the Content tab, however, if the files are not located in a Runtime folder, they can be imported into DAZ Studio by selecting File &gt; Import, choosing the Poser Files export option, and select/open a supported Poser file.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:37:00 -0700</pubDate>
        </item>
        <item>
            <title>Import Settings</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_importsettings?rev=1246934537&amp;do=diff</link>
            <description>Choose File &gt; Import Settings to import settings from a previous version of DAZ Studio.




	*  If you have more then one setting available to import, click on the button to select which setting to apply.
	*  Click on the Next button. A listing of available settings will be displayed. Expand the listings to view the settings.
 
 
	*  Click in the check boxes to deselect any settings you do not want to import.
	*  Click on the Next button. You'll be notified that the settings will not take effect…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:42:17 -0700</pubDate>
        </item>
        <item>
            <title>Merge</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_merge?rev=1202933236&amp;do=diff</link>
            <description>The Merge command allows you to merge a previously-saved scene into your current scene. Use one of the following methods:


	*  Choose File &gt; Merge.
	*  Use the keyboard shortcut Ctrl+Shift+O.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:07:16 -0700</pubDate>
        </item>
        <item>
            <title>New</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_new?rev=1202933197&amp;do=diff</link>
            <description>To close your current scene file and start a new blank scene, choose one of the following options:


	*  Choose File &gt; New.
	*  Click the Clear the Scene icon in the Load Toolbar.
	*  Use the keyboard shortcut Ctrl+N.


You will be prompted to save any unsaved changes before the new scene appears. If you do not save these changes, you will lose them. This action also clears and resets the Undo/Redo stack.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:06:37 -0700</pubDate>
        </item>
        <item>
            <title>pub:software:dazstudio:reference:fm_open</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_open?rev=1202933216&amp;do=diff</link>
            <description>To Open a DAZ Studio scene file that you previously saved, use one of the following methods:


	*  Choose File &gt; Open.
	*  Click the Open an Existing File icon in the Load Toolbar.
	*  Use the keyboard shortcut Ctrl+O.


A standard Open File dialog box appears. Navigate to the folder that contains your desired file, and select the file to open it. You will be prompted to save any work on the current scene before the new file opens. This action also clears and resets the Undo/Redo stack.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:06:56 -0700</pubDate>
        </item>
        <item>
            <title>Save</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_save?rev=1202933259&amp;do=diff</link>
            <description>The Save command allows you to save your scene for the first time, or to overwrite a previous version of your current file with your latest changes. If you have not yet saved your scene, the Save File As dialog prompts you to choose a location and filename.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:07:39 -0700</pubDate>
        </item>
        <item>
            <title>Save As</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_saveas?rev=1246933014&amp;do=diff</link>
            <description>The Save As command allows you to save several different types of files (click on the links for more information on saving each file type):


	*  Choose File &gt; Save As &gt; Scene or press Ctrl+Shift+S to save all or part of your current scene to a different filename. 
	*  Choose File &gt; Save As &gt; D-Form Preset to save deformers to the folder of your choice.
	*  Choose File &gt; Save As &gt; Puppeteer Preset to save custom Puppeteer poses to the folder of your choice.
	*  Choose File &gt; Save As &gt; Pose Prese…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:16:54 -0700</pubDate>
        </item>
        <item>
            <title>Save as Camera(s) Preset</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_savecameras?rev=1208387477&amp;do=diff</link>
            <description>To save a camera or set of cameras as a preset:


	*  Create the cameras and adjust as needed.
	*  Select the camera(s) in the Scene tab.
	*  Choose File &gt; Save As &gt; Camera(s) Preset from the menu. A default save dialog comes up.
	*  Navigate to the content folder where you want to save the preset, enter a file name, and click on Save.
	*  The Save Camera(s) Preset Options dialog comes up.
 
 
 
  Select the export options:
		*  Animation Range - Select to export only the current frame (default)…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 16 Apr 2008 17:11:17 -0700</pubDate>
        </item>
        <item>
            <title>Save as Character Preset</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_savecharacter?rev=1208387397&amp;do=diff</link>
            <description>To save a character as a preset:


	*  Create your character and adjust as needed.
	*  Select the figure in the Scene tab.
	*  Choose File &gt; Save As &gt; Character Preset from the menu. A default save dialog comes up.
	*  Navigate to the content folder where you want to save the preset, enter a file name, and click on Save.
	*  The Save Character Preset Options dialog comes up. To save the entire figure as a character, select the Record All option. To select specific body parts to save in the file,…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 16 Apr 2008 17:09:57 -0700</pubDate>
        </item>
        <item>
            <title>Save as D-Form Preset</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_savedform?rev=1246933187&amp;do=diff</link>
            <description>To save a D-Form as a preset:


	*  Create the d-formers and adjust as needed. See ”D-Form” for more on using deformers.
	*  Choose File &gt; Save As &gt; D-Form Preset from the menu. A default save dialog comes up.
	*  Navigate to the content folder where you want to save the preset, enter a file name, and click on Save. The Save D-Form Preset Options dialog comes up.
 
 
	*  Select the options to export:
		*  Animation Range -
			*  Current Frame Only: When selected saves only the current frame, eve…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:19:47 -0700</pubDate>
        </item>
        <item>
            <title>Save as Light(s) Preset</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_savelights?rev=1208387436&amp;do=diff</link>
            <description>To save a light setup as a preset:


	*  Add lights to the scene and adjust as needed.
	*  Select the lights in the Scene tab.
	*  Choose File &gt; Save As &gt; Light(s) Preset from the menu. A default save dialog comes up.
	*  Navigate to the content folder where you want to save the preset, enter a file name, and click on Save.
	*  The Save Light(s) Preset Options dialog will come up. 
 
 
  Select the export options:
		*  Animation Range - Select to export only the current frame (default) or an ani…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 16 Apr 2008 17:10:36 -0700</pubDate>
        </item>
        <item>
            <title>Save as Materials Preset</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_savematerials?rev=1208387358&amp;do=diff</link>
            <description>To save a material setup as a preset:


	*  Apply textures to the figure, clothing, or prop and adjust as needed.
	*  Make sure the item is selected and choose File &gt; Save As &gt; Material Preset from the menu. A default save dialog comes up.
	*  Navigate to the content folder where you want to save the preset, enter a file name, and click on Save.
	*  The Materials Preset Options dialog comes up where you select which surface properties to save as part of the preset.
 
 
		*  Record All: When sele…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 16 Apr 2008 17:09:18 -0700</pubDate>
        </item>
        <item>
            <title>Save as Pose Preset</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_savepose?rev=1246933277&amp;do=diff</link>
            <description>To save the current pose as a preset:


	*  Adjust the parameters for the figure to pose it. Make sure the figure is selected.
	*  Choose File &gt; Save As &gt; Pose Preset from the menu. A default save dialog comes up.
	*  Navigate to the content folder where you want to save the preset, enter a file name, and click on Save.
	*  The Save Pose Preset Options dialog comes up where you select which frames and properties to save as part of the preset.
 
 
		*  Animation Range -
			*  Current Frame Only: …</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:21:17 -0700</pubDate>
        </item>
        <item>
            <title>Save as Puppeteer Preset</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_savepuppeteer?rev=1208387167&amp;do=diff</link>
            <description>To save Puppeteer layers as a preset:


	*  Create the Puppeteer animation and adjust as needed. See ”Puppeteer” for more on using Puppeteer.
	*  Choose File &gt; Save As &gt; Puppeteer Preset from the menu. A default save dialog comes up.
	*  Navigate to the content folder where you want to save the preset, enter a file name, and click on Save.
	*  The Puppeteer Preset Options dialog comes up. Select whether to Save All Layers or Save from List. If you select Save from List, the Layer Listing will ac…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 16 Apr 2008 17:06:07 -0700</pubDate>
        </item>
        <item>
            <title>Save Last Render</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_saverender?rev=1246933096&amp;do=diff</link>
            <description>Choose File &gt; Save Last Render or press Ctrl+Shift+R to save your last rendered image as a file on your hard drive. A standard Browse dialog allows you to select a filename and folder for your saved image. This command will not be enabled until after you create a render in your current session.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:18:16 -0700</pubDate>
        </item>
        <item>
            <title>Save as Scene</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_savescene?rev=1246933036&amp;do=diff</link>
            <description>You can save multiple versions of the same scene so that you can easily return to a previous version. A standard Save As dialog allows you to select your desired folder and filename. Scenes are saved with a .daz extension. When you save a Scene, it includes all information in your current scene. You can also use one of the other Save As options to save specific types of files to your content folder.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:17:16 -0700</pubDate>
        </item>
        <item>
            <title>Save as Shader Preset</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_saveshader?rev=1208387306&amp;do=diff</link>
            <description>To save the current shader as a preset:


	*  Create the shader and adjust as needed.
	*  Choose File &gt; Save As &gt; Shader Preset from the menu. A default save dialog comes up.
	*  Navigate to the content folder where you want to save the preset, enter a file name, and click on Save.
	*  The Shader Preset Options dialog comes up where you select which surface properties to save as part of the preset.
 
 
		*  Record All: When selected, saves all transform, translation, and morph settings that are …</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 16 Apr 2008 17:08:26 -0700</pubDate>
        </item>
        <item>
            <title>Save as UV Preset</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_saveuvpreset?rev=1246933449&amp;do=diff</link>
            <description>Saving a set of UVs as a preset allows the additional UV sets to be saved and applied later to the same figure if needed and distributed for use by other users.

To save a UV set or sets as a preset:


	*  Apply the UV sets to the current object.
	*  Choose File &gt; Save As &gt; UV Preset from the menu.
	*  A default file browser dialog will come up. Locate the save location for the preset (in the Studio content folder), enter a name for the preset, and click on Save.
	*  The UV Preset Options dialog…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:24:09 -0700</pubDate>
        </item>
        <item>
            <title>Send to Hexagon</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/fm_sendtohexagon?rev=1246934625&amp;do=diff</link>
            <description>Choose File &gt; Send to Hexagon to send the current object to Hexagon. Refer to ”Hexagon Bridge” for more on using this option.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:43:45 -0700</pubDate>
        </item>
        <item>
            <title>Hexagon Bridge</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/hexbridge?rev=1246938645&amp;do=diff</link>
            <description>This section has been moved to Hexagon Bridge.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 21:50:45 -0700</pubDate>
        </item>
        <item>
            <title>Overview of Interface Items</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/ifoverview?rev=1246929895&amp;do=diff</link>
            <description>In previous sections, you were introduced to the new Activity Tabs that appear in DAZ Studio: the Load Activity tab, the Pose/Animate Activity tab, and the Render Activity tab. Common to these tabs are several other types of menu commands, toolbars, viewports, panes, and tabs. The figure below shows a typical arrangement of these various elements.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 19:24:55 -0700</pubDate>
        </item>
        <item>
            <title>Working With Lights</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/lights?rev=1203103357&amp;do=diff</link>
            <description>The Create menu allows you to create cameras and lights. When you select any of the Create Light buttons, the same options dialog will appear:

Like the Camera Creation dialog, the Light Creation dialog will ask you if you wish to give the new light a name (or will use the presented default name if you do not give the light a name), then it will present one of four options. Default settings center the light on the floor at the scene’s origin (0,0,0). When you apply the active viewport transforms…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 12:22:37 -0700</pubDate>
        </item>
        <item>
            <title>Manipulating/Moving Lights</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/lights_moving?rev=1203103410&amp;do=diff</link>
            <description>There are three ways to move lights:


	*  Rotation: Rotation occurs at that light’s center and alters orientation without altering location.
	*  Translation: Translation occurs at the light’s center and alters location without altering orientation.
	*  Scale: Scaling occurs along the selected light’s selected axis or axes.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 12:23:30 -0700</pubDate>
        </item>
        <item>
            <title>Multiple Lights</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/lights_multiple?rev=1247422016&amp;do=diff</link>
            <description>DAZ Studio also lets you work with more than one light at a time. Once you have made your selections, you can modify any parameter shared by all selected lights using the Parameters tab. Remember that all movement occurs along each light’s individual axis!</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Sun, 12 Jul 2009 12:06:56 -0700</pubDate>
        </item>
        <item>
            <title>The Load Toolbar</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/loadtoolbar?rev=1202933158&amp;do=diff</link>
            <description>Toolbars are completely customizable as described in ”Customizing Toolbars” in ”Using and Customizing Your Interface.” When using the Basic interface style, the Load Activity tab contains a toolbar that contains some of the commands in the File menu.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 13:05:58 -0700</pubDate>
        </item>
        <item>
            <title>Level of Detail</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/lod?rev=1246939126&amp;do=diff</link>
            <description>This section has been moved to Level of Detail.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 21:58:46 -0700</pubDate>
        </item>
        <item>
            <title>Create Menu Commands</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/menucreate?rev=1247024930&amp;do=diff</link>
            <description>The Create menu allows you to add cameras, lights, nulls, and primitive geometrical objects to your scene.

[Create menu]

The commands available in the Create Menu are as follows:

New Camera


To create a new camera in your scene, choose Create &gt; New Camera. This behaves just like a film camera you may have in real life.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 21:48:50 -0700</pubDate>
        </item>
        <item>
            <title>Edit Menu Commands</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/menuedit?rev=1246934829&amp;do=diff</link>
            <description>The Edit menu allows you to perform standard editing functions and to set global DAZ Studio preferences. To access this menu, either click Edit or press Alt+E.

[Edit menu]

Click on the links below to learn more about each menu command:


	*  Undo
	*  Redo
	*  Delete
	*  Delete All Lights
	*  Delete All Cameras
	*  Copy Settings
	*  Paste Settings
	*  Backdrop
	*  Audio
	*  Preferences
	*  Customize
	*  Device Settings
	*  Convert to SubD
	*  Add Level of Detail
	*  Figure Mixer
	*  Figure Mixe…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:47:09 -0700</pubDate>
        </item>
        <item>
            <title>File Menu Commands</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/menufile?rev=1246934510&amp;do=diff</link>
            <description>The File menu is where you access file-related functions. To access this menu, either click File or press Alt+F.

[File Menu]

Click on the links below to find out more about each menu command:


	*  The Load Toolbar
	*  New
	*  Open
	*  Merge
	*  Save
	*  Save As
		*  Save as Scene
		*  Save as D-Form Preset
		*  Save as Puppeteer Preset
		*  Save as Pose Preset
		*  Save as Shader Preset
		*  Save as Materials Preset
		*  Save as Character Preset
		*  Save as Light(s) Preset
		*  Save as Camer…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 20:41:50 -0700</pubDate>
        </item>
        <item>
            <title>Help Menu Commands</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/menuhelp?rev=1247025101&amp;do=diff</link>
            <description>The Help menu  is where you access DAZ Studio documentation and information about your installation. To access this menu, either click Help or press Alt+H.

[Help menu]

DAZ Studio Help


Choose Help &gt; DAZ Studio Help to access the DAZ Studio help file on the DAZ Wiki.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 21:51:41 -0700</pubDate>
        </item>
        <item>
            <title>Render Menu Commands</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/menurender?rev=1208387754&amp;do=diff</link>
            <description>The Render menu allows you to render (take virtual photographs of) your scene and specify render settings (partially akin to adjusting a camera prior to taking a picture).

[Render menu]


	*  Choose Render &gt; Render or use the keyboard shortcut Ctrl+R to render your current scene using the currently selected camera. All visible lights, surfaces, and objects in your scene will be rendered according to the options configured in the Render Settings dialog.
	*  Choose Render &gt; Render Settings or use…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 16 Apr 2008 17:15:54 -0700</pubDate>
        </item>
        <item>
            <title>Tools Menu Commands</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/menutools?rev=1247025015&amp;do=diff</link>
            <description>The Tools menu commands allow you to choose one of several different tools to manipulate objects and render the contents of your scene.

[Tools menu]

[Note graphic] NOTE! Some of the Tools Menu commands are available in the toolbars that you find in the Load, Pose/Animate, and Render Activity Tabs (in the Basic Layout.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 21:50:15 -0700</pubDate>
        </item>
        <item>
            <title>View Menu Commands</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/menuview?rev=1247024741&amp;do=diff</link>
            <description>The View menu allows you to display and hide various items on your screen, configure the viewport layout, and show or hide various tabs. You can also save custom layouts.

[View menu]

Interface Layout


Commands in the View &gt; Interface Layout menu pertain to the appearance of your interface. Here you can save or delete your own custom layouts, and restore session or factory layouts. The sub-commands are divided into sections:</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 21:45:41 -0700</pubDate>
        </item>
        <item>
            <title>Applying Morphs</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/morphing?rev=1203098339&amp;do=diff</link>
            <description>Morphs are specific distortions of mesh created for specific figures. These can range from blinking an eyelid, to instantly creating a weightlifter’s body-shape, to anywhere or anything in between.

To apply a morph to your figure, select your desired morph slider in the Parameters tab and assign it a new value. Positive values apply the selected morph as created, while negative numbers apply the opposite of the selected morph. For example, applying a negative value to a smile morph might result…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 10:58:59 -0700</pubDate>
        </item>
        <item>
            <title>Multiple UVs</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/multiuvs?rev=1246939377&amp;do=diff</link>
            <description>This section has been moved to Multiple UVs.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 22:02:57 -0700</pubDate>
        </item>
        <item>
            <title>Root Node Parameters</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/node_params?rev=1203099908&amp;do=diff</link>
            <description>A figure’s root node has the following parameters:


	*  Translate (XYZ): The Translate sliders translate the root bone along its local X, Y, and Z axes without altering its rotation.
	*  Rotate (XYZ): The Rotation sliders rotate the root bone along its local X, Y, and Z axes without altering its location.
	*  Scale (XYZ): The Scale sliders scale the root bone along its local X, Y, and Z axes.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 11:25:08 -0700</pubDate>
        </item>
        <item>
            <title>Defining an Object's Location (Translation)</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/obj_define?rev=1203102452&amp;do=diff</link>
            <description>As you work in DAZ Studio, you will undoubtedly want to move objects around your scene. You accomplish this by exercising the first and easiest type of motion: Translation.

Translation occurs when an object’s local origin moves in relation to the global origin, assuming that the local and global axes do not move.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 12:07:32 -0700</pubDate>
        </item>
        <item>
            <title>Applying Morphs</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/obj_morphs?rev=1203102547&amp;do=diff</link>
            <description>Morphs are specific pre-built deformations created for specific objects. To apply a morph to your prop, select a desired morph slider in the Parameters tab and assign it a new value. Positive values apply the selected morph as created, while negative numbers apply the opposite of the selected morph. For example, applying a negative value to a smile morph might result in a frown. Applying large values can result in excessive distortion and can even break the polygon mesh. Breaks are holes or crac…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 12:09:07 -0700</pubDate>
        </item>
        <item>
            <title>Manipulating/Moving Props</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/obj_move?rev=1203102516&amp;do=diff</link>
            <description>There are three ways to manipulate props:


	*  Rotation: Rotation occurs at that prop’s center and alters orientation without altering location.
	*  Translation: Translation occurs at the prop’s center and alters location without altering orientation.
	*  Scale: When you select a prop, scaling occurs along that entire prop in your selected axis or axes.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 12:08:36 -0700</pubDate>
        </item>
        <item>
            <title>Multiple Props</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/obj_multiple?rev=1203102582&amp;do=diff</link>
            <description>DAZ Studio also lets you work with more than one prop at a time. Once you have made your selection, you can modify any parameter shared by all selected props using the Parameters tab. Remember that all movement occurs along each prop’s local axes, unless you parent all of the affected props to one of them. This image shows an example of rotating several (unparented) props along their individual X-axes using multiple selections.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 12:09:42 -0700</pubDate>
        </item>
        <item>
            <title>Prop Parameters</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/obj_params?rev=1203102609&amp;do=diff</link>
            <description>Each prop has the following default parameters, which you can adjust using the Parameters Tab:


	*  Translate (XYZ): The Translate sliders translate the prop along its local X, Y, and Z axes without altering its rotation.
	*  Rotate (XYZ): The Rotation sliders rotate the prop along its local X, Y, and Z axes without altering its location.
	*  Scale (XYZ): The Scale sliders scale the prop along its local X, Y, and Z axes.
	*  Visible: Checking the Visible checkbox makes the selected prop visible…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 12:10:09 -0700</pubDate>
        </item>
        <item>
            <title>Pane Auto-Hide</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pane_autohide?rev=1202932774&amp;do=diff</link>
            <description>When you first start DAZ Studio, the side panes are visible on each side of the viewport for easy access, however, sometimes you need more workspace without having to actually close all the tabs. The Auto-Hide function provides the ability to dock the panes to the side when they are not in use.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 12:59:34 -0700</pubDate>
        </item>
        <item>
            <title>Parameters Organizer</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/param_org?rev=1203033127&amp;do=diff</link>
            <description>If you’re a content developer for DAZ Studio, or if you want to customize the parameter groups that appear in the Parameters Tab, then the Parameters Organizer plug-in is made just for you. The Parameters Organizer is a utility that is available for separate purchase, and installed separately from DAZ Studio.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:52:07 -0700</pubDate>
        </item>
        <item>
            <title>Point Lights</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/point_lights?rev=1247421708&amp;do=diff</link>
            <description>Selecting Create &gt; New Point Light allows you to create a new Point Light in your scene. A Point Light is an omni-directional light, such as that given off by an incandescent light bulb. Point Lights are the virtual equivalent of light bulbs. They put out a 360-degree sphere of light. The image shows a sphere illuminated by a single white Point Light. You will notice that it appears similar to a spot light. The difference is that the spot light is only casting light in one direction. In other wo…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Sun, 12 Jul 2009 12:01:48 -0700</pubDate>
        </item>
        <item>
            <title>Posing and Moving Figures</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/posing_figures?rev=1203034533&amp;do=diff</link>
            <description>Posing figures is one of DAZ Studio’s central functions. There are several ways to pose figures.


Before you can pose a figure, you must select the bone you wish to move. There are two ways to select bones:


	*  Click the desired bone in any viewport. For example, if you want to bend the left leg at the knee, click the left shin.
	*  Select the desired bone within the Scene tab.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 17:15:33 -0700</pubDate>
        </item>
        <item>
            <title>PowerPose</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/powerpose?rev=1246939808&amp;do=diff</link>
            <description>This section has been moved to PowerPose.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 22:10:08 -0700</pubDate>
        </item>
        <item>
            <title>Setting Directory Preferences</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/prefscontent?rev=1246930530&amp;do=diff</link>
            <description>To set the Directory Preferences, choose Edit &gt; Preferences to open the Preferences dialog and click on the Directories tab to enable it. Directories added here show the available content in the libraries and are used by the Content Manager to scan for new content.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 19:35:30 -0700</pubDate>
        </item>
        <item>
            <title>Setting Content Manager Preferences</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/prefscontentmgr?rev=1246931093&amp;do=diff</link>
            <description>To set the Content Manager Preferences, choose Edit &gt; Preferences to open the Preferences dialog and click on the Content Manager tab to enable it. or choose Edit Preferences from the Content Options menu.




	*  File Icon Size
 
 
		*  View Large File Icons: Displays content and folder icons at an enlarged size, with the name of the content file appearing beneath the icon.
 
 
		*  View Small File Icons: Displays content and folder icons at a reduced size, with the name of the content file app…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 19:44:53 -0700</pubDate>
        </item>
        <item>
            <title>Setting General Preferences</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/prefsgeneral?rev=1246930362&amp;do=diff</link>
            <description>To set the General Preferences, choose Edit &gt; Preferences to open the Preferences dialog and click on the General tab to enable it.

[General Preferences]

The General tab has the following options:


	*  Authorship Information: Shows the author information added during initial startup. Click on Edit to add or edit the current author information. This is optional but if you create content, this information is written to Studio files you create which can help users contact you for information or …</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 19:32:42 -0700</pubDate>
        </item>
        <item>
            <title>Setting Interface Preferences</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/prefsif?rev=1246930868&amp;do=diff</link>
            <description>To set the Interface Preferences, choose Edit &gt; Preferences to open the Preferences dialog and click on the Interface tab to enable it.



The Interface tab has the following options:


	*  Show Tool Tips: Check the Show Tool Tips checkbox to display information about a tool when you hover over it with your mouse cursor. Clear this checkbox to disable this feature.
	*  Activity Image: Allows you to customize the image that appears in the right portion of the interface. By default, a grayscale im…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 19:41:08 -0700</pubDate>
        </item>
        <item>
            <title>Setting Scene Preferences</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/prefsscene?rev=1246930947&amp;do=diff</link>
            <description>To set the Scene Preferences, choose Edit &gt; Preferences to open the Preferences dialog and click on the Scene tab to enable it.



The Scene tab has the following options:


	*  Default Scene: Sets whether to open a default scene or not when DAZ Studio is launched. Choose None to load an empty scene using the program defaults or Browse for Scene to locate and select a default scene to load. Useful if you have a particular lighting and camera setup you like to use when creating scenes.
 
 
	*  De…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 19:42:27 -0700</pubDate>
        </item>
        <item>
            <title>Setting Startup Preferences</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/prefsstartup?rev=1246931166&amp;do=diff</link>
            <description>To set the Startup Preferences, choose Edit &gt; Preferences to open the Preferences dialog and click on the Startup tab to enable it.




	*  Show tutorial videos dialog when DAZ Studio starts: When selected, displays the tutorial dialog when Studio is started. To not show this dialog, deselect this option.
	*  Show plugin registration dialog when DAZ Studio starts: When selected, if any installed plug-ins have not yet been registered, the Plug-in Registration dialog will be displayed when DAZ stu…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 19:46:06 -0700</pubDate>
        </item>
        <item>
            <title>Working with Props</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/props?rev=1203102340&amp;do=diff</link>
            <description>Props are only conceptually different from figures, hair, or clothing, They can contain a hierarchy of bones such as figures do, have multiple surfaces, and may also have morph targets depending on the content creator or any add-ons made for it. Props add context, interest, and realism to your scenes.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 12:05:40 -0700</pubDate>
        </item>
        <item>
            <title>Bend</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_bend?rev=1203031921&amp;do=diff</link>
            <description>When a poseable figure is created, the joints of the figure are set to create a smooth transition from one joint to another when the figure is posed. This transition is controlled by the Bend parameter.



The Bend parameter is On by default, which creates a smooth transition between the connecting joints. The example on the left in the figure below shows a leg pose where the shin is bent backward. The Bend parameter of the thigh is On in this example.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:32:01 -0700</pubDate>
        </item>
        <item>
            <title>Local and Figure Favorites</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_favorites?rev=1247029918&amp;do=diff</link>
            <description>On the Parameters tab, it is possible to save specific parameters as either a figure or local favorite. Local favorites are available only when the applicable body part is selected, while figure favorites are available no matter what body part is selected.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 23:11:58 -0700</pubDate>
        </item>
        <item>
            <title>Fit To</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_fitto?rev=1203031999&amp;do=diff</link>
            <description>If you followed the earlier tutorials, you learned that the Fit To parameter “attaches” a poseable figure (such as clothing) to another poseable figure (such as a human figure).



To use the Fit To parameter, select the object that you want to attach. Then use the Fit To drop-down menu to select the item in the scene that will wear or have that object attached. The object that is fitted should automatically follow the pose of the object that it is fitted to. Note, however, that in order for clo…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:33:19 -0700</pubDate>
        </item>
        <item>
            <title>Hip Type</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_hiptype?rev=1203032089&amp;do=diff</link>
            <description>Some DAZ and third-party assets support geometry swapping at the hip, where you can substitute one type of hip for another. The most common usage for this is to turn genitalia on and off for humanoid figures by swapping the hip geometry. If the figure supports it, you will see a button in the Parameters tab to give you the option to change hip types for the given figure.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:34:49 -0700</pubDate>
        </item>
        <item>
            <title>Menus and Buttons</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_menusbuttons?rev=1203031564&amp;do=diff</link>
            <description>Different objects may have drop-down menus, buttons, or both. For example:


	*  Drop-down menus appear when you might have multiple choices. For example, when you use the Fit To parameter, you see a drop-down menu in the Parameters pane. This allows you to select an object that you can fit the current object to.
	*  When you can turn a parameter On or Off, you see a button that enables you to do so. Checking a given checkbox enables the listed function, and vice-versa. For example, most objects…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:26:04 -0700</pubDate>
        </item>
        <item>
            <title>Morphs</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_morphs?rev=1203032057&amp;do=diff</link>
            <description>Morphs are parameters that change the shape of an object. For example, many figures have morphs that will change their default body shape to make them lighter, heavier, more muscular, and so on. Other morphs in the face can make the figure smile, close their eyes, or add ethnicity.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:34:17 -0700</pubDate>
        </item>
        <item>
            <title>Mouse-Over Sliders</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_mouseoversliders?rev=1247029883&amp;do=diff</link>
            <description>The Mouse-over Sliders feature provides the ability to hide property sliders until needed. This saves room on the tab and allows you to see more parameters at once.

To use the mouse-over sliders:


	*  In the Parameters tab, select Mouse-Over Slider from the Options menu.
 
 
	*  Expand any group with sliders in the Parameters tab (morphs, transforms, favorites) so the properties are visible. The slider will be “missing” from the properties with only the label and value visible.
 
 
	*  Mouse o…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 23:11:23 -0700</pubDate>
        </item>
        <item>
            <title>The Numeric Parameter Settings Dialog</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_numeric?rev=1203032128&amp;do=diff</link>
            <description>When you double-click the name of a parameter that has a numeric value associated with it, the Parameter Settings dialog shown below opens.



This dialog allows you to set the following options:


	*  Name: Displays the name for the parameter. To change the name, select the text with your cursor and type a new name in the field.
	*  Hidden: Determines whether or not the object is visible in the scene. Click to toggle the setting from No (which makes the object visible) to Yes (which hides the o…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:35:28 -0700</pubDate>
        </item>
        <item>
            <title>Tab Options Menu</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_options?rev=1247029835&amp;do=diff</link>
            <description>Clicking the Parameter Options button opens the Parameter tab Options menu, which contains the following options:




	*  Memorize: Opens a submenu of options that allow temporary storage of selected parameter settings. You can memorize the state of an entire figure, a pose, morphs, selected items, or transforms (position).
	*  Restore: The complement menu for Memorize. The Restore options allow you to recall the settings you have previously memorized.
	*  Zero: Allows you to set all visible dia…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 23:10:35 -0700</pubDate>
        </item>
        <item>
            <title>Setting Parameters</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_params?rev=1247030215&amp;do=diff</link>
            <description>Each parameter has a numeric value indicator that tells you its current setting. You can use sliders, nudge icons, or numerical entries to modify the setting.

When you adjust the settings, be aware of the type of dial you are changing, and what the numbers represent:</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 23:16:55 -0700</pubDate>
        </item>
        <item>
            <title>Parameters vs. Morphs</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_paramsvsmorphs?rev=1203032196&amp;do=diff</link>
            <description>At face value, parameters and morphs seem similar if not identical. There are, however, several key differences:


	*  In general, parameters deal with object translation, rotation, and scale. Additionally, parameters are based on an item’s type (such as a light) and sub-type (a specific kind of light). For example, all lights have intensity controls that allow you to dim and brighten them. Spotlights have rotation parameters, but Point Lights do not.
	*  Morphs involve specific deformations app…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:36:36 -0700</pubDate>
        </item>
        <item>
            <title>Point At</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_pointat?rev=1247030638&amp;do=diff</link>
            <description>The Point At parameter points any object toward another object. For example, you can use the Point At feature to point a camera toward an object, or point a character’s eyes toward a camera or another figure or object in your scene.



To use the Point At feature, select the object you want to point. Then use the Point At drop-down menu to select the figure, object, or body part.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 23:23:58 -0700</pubDate>
        </item>
        <item>
            <title>Rotations</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_rotations?rev=1203031759&amp;do=diff</link>
            <description>You can rotate any type of object in your scene, with the exception of point lights, seeing as they shine light in all directions. Translations and scales are somewhat obvious when it comes time to make adjustments. You move an object on the X axis to move it left or right, and scale the object along the X axis to widen it. You can also rotate objects along their X, Y, and/or Z axes, but a bit of explanation is needed to explain how rotation works.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:29:19 -0700</pubDate>
        </item>
        <item>
            <title>Scale</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_scale?rev=1203031797&amp;do=diff</link>
            <description>Use the parameter dials in the Scale section when you want to increase or decrease the size of an object:


	*  Scale: Scales the selected objects equally in all directions.
	*  xScale: Scales the selected objects along the X (left to right) axis, making the object wider or narrower.
	*  yScale: Scales the selected objects along the Y (up and down) axis, making the object shorter or taller.
	*  zScale: Scales the selected objects along the Z (front to back) axis, making the object deeper or shal…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:29:57 -0700</pubDate>
        </item>
        <item>
            <title>Cast Shadows</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_shadows?rev=1203031863&amp;do=diff</link>
            <description>By default, when you add an object to your scene, it is set to cast shadows when shadow-casting lights are present in your scene. There may be instances when you do not want an object to cast a shadow at all. In those cases, select the object and turn its Cast Shadows parameter off.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:31:03 -0700</pubDate>
        </item>
        <item>
            <title>The Toggle Parameter Settings Dialog</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_toggle?rev=1203032160&amp;do=diff</link>
            <description>When you double-click a parameter that has a toggle value associated with it (such as On/Off, Yes/No) the Parameter Settings dialog shown below appears.



The following settings are found in this dialog:


	*  Name: Displays the name for the parameter. To change the name, select the text with your cursor and type a new name in the field.
	*  Hidden: Determines whether or not the object is visible in the scene. Click to toggle the setting from No (which makes the object visible) to Yes (which hi…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:36:00 -0700</pubDate>
        </item>
        <item>
            <title>Translations</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_translations?rev=1203031678&amp;do=diff</link>
            <description>Translations are used to move the objects in your scene. These parameters are common to all object types: figures, bones, props, lights, and cameras.

Translations occur along the X, Y, and Z axes as follows:


	*  The X Translation (sometimes abbreviated xTrans) parameter moves the selected object along the X-axis, which runs left to right on your screen.
	*  The Y Translation (or yTrans) parameter moves the selected object along the Y axis, which runs up and down on your screen.
	*  The Z Tran…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:27:58 -0700</pubDate>
        </item>
        <item>
            <title>Visible, Visible in Render, and Selectable</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/pt_visible?rev=1247030354&amp;do=diff</link>
            <description>The Visible, Visible in Render, and Selectable parameters determine whether or not you can see an object in your scene, and whether or not you can select the object.



The Visible parameter comes in handy for cases such as the following:


	*  You have many objects in your scene and you need to hide an object that obstructs the view of another object that you want to change. Select the object that is obstructing your view, and turn the Visible setting off.
	*  You pose your character and find t…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 23:19:14 -0700</pubDate>
        </item>
        <item>
            <title>Puppeteer</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/puppeteer?rev=1246940225&amp;do=diff</link>
            <description>This section has been moved to Puppeteer.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 22:17:05 -0700</pubDate>
        </item>
        <item>
            <title>Rendering With Depth of Field</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/render_dof?rev=1247422316&amp;do=diff</link>
            <description>To render with Depth of Field, refer to the section on working with cameras to place the objects between the two DOF planes. Make sure DOF is enabled, change views to the camera, and render.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Sun, 12 Jul 2009 12:11:56 -0700</pubDate>
        </item>
        <item>
            <title>The Render Settings Window</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/render_settings?rev=1247422235&amp;do=diff</link>
            <description>The Render Settings window appears when you select Render &gt; Render Settings. Once you have made your selections, you have the following options:


	*  To render an image using your current settings, click the Render button.
	*  To save your settings without rendering an image, click the Accept button.
	*  To exit the window, click the Cancel button.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Sun, 12 Jul 2009 12:10:35 -0700</pubDate>
        </item>
        <item>
            <title>Speeding Up Your Renders</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/render_speed?rev=1203103618&amp;do=diff</link>
            <description>When rendering, DAZ Studio takes the raw information from your scene and passes it through your render settings to the 3Delight or OpenGL rendering engines for the final result. Translating all of the 2D and 3D mapping information into individual pixels requires significant computing resources. The actual amount varies by scene complexity: the more items or custom settings and high resolution components you have in your scene (shadows, reflections, high-resolution textures, etc.), the more resou…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 12:26:58 -0700</pubDate>
        </item>
        <item>
            <title>Spot Renders</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/render_spot?rev=1203103741&amp;do=diff</link>
            <description>If you want to see how part of your scene will look but don’t want to wait for the whole thing to render, choose Tools &gt; Spot Render or click on the Spot Render button on the main Render tab, then click and drag a rectangle in your active viewport around the area you wish to render. As soon as you release the mouse button, it will render the area you selected.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 12:29:01 -0700</pubDate>
        </item>
        <item>
            <title>Rendering</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/rendering?rev=1247028800&amp;do=diff</link>
            <description>As we’ve mentioned elsewhere in this manual, rendering is the act of taking a virtual photograph of your scene. You can do this at any time using any available default view or custom camera. When rendering, DAZ Studio takes everything in your scene into account, including:</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:53:20 -0700</pubDate>
        </item>
        <item>
            <title>Saving &amp; Loading Custom Interface Layouts</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/savelayout?rev=1202931939&amp;do=diff</link>
            <description>Saving Custom Interface Layouts


After you rearrange your interface, it’s a good idea to save your custom layout. You might also find that it is convenient to create several different interface layouts. For example, you might create a layout for when you are putting your scenes together, and then prefer a different layout when you are posing your figures.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Wed, 13 Feb 2008 12:45:39 -0700</pubDate>
        </item>
        <item>
            <title>Spotlights</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/spot_lights?rev=1247421966&amp;do=diff</link>
            <description>Selecting Create &gt; New Spotlight allows you to create a new Spotlight in your scene. A Spotlight is a directional light that covers an adjustable area in the shape of a cone, such as a flashlight.

Spotlights emit a cone of light in a certain direction. You can control the direction and width of the cone in degrees. As mentioned above, the difference between spot lights and point lights can be hard to see from certain angles. The main thing to remember is that spot lights only cast light in thei…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Sun, 12 Jul 2009 12:06:06 -0700</pubDate>
        </item>
        <item>
            <title>Ambient (Shadow) Channel</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_ambient?rev=1247025948&amp;do=diff</link>
            <description>Ambient color is frequently used in 3D graphics to compensate for the fact that lighting in 3D environments only approximates real-world lighting. As a result, your materials frequently require additional parameters and adjustments to obtain the most realistic results when you render them.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:05:48 -0700</pubDate>
        </item>
        <item>
            <title>Bump Channel</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_bump?rev=1247026068&amp;do=diff</link>
            <description>The Bump channel controls the surface roughness, giving the surface the illusion of being bumpy. Bump channels only affect surface normals, i.e., the geometry that faces the camera. As a result, the edges of the surface still appear smooth despite having bump applied. The amount of bumpiness is controlled by an image map that is usually grayscale.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:07:48 -0700</pubDate>
        </item>
        <item>
            <title>Diffuse (Color) Channel</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_diffuse?rev=1247025790&amp;do=diff</link>
            <description>Let’s turn to a bit of theory about what the Color/Diffuse channel does ...

When someone asks “What color is that?” they are referring to the diffuse color. A surface’s diffuse color is the base color that shows when pure white light strikes the surface. For human skin, this can range from a light yellowish pink to a deep brown. Most plant leaves are shades of green. Pine boards are usually a light golden brown. A mushroom is a light brown color with spatterings of a deeper brown.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:03:10 -0700</pubDate>
        </item>
        <item>
            <title>Displacement Channel</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_displacement?rev=1247026117&amp;do=diff</link>
            <description>The Displacement channel controls the surface roughness. While the settings are similar to those used in a Bump map, there is one key difference. Unlike the bump channel, displacement affects the underlying geometry of the surface. This means that the edges of the surface will also look rough.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:08:37 -0700</pubDate>
        </item>
        <item>
            <title>Expanding and Collapsing</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_expcoll?rev=1247029421&amp;do=diff</link>
            <description>The Entire Tree


You can completely expand or collapse the scene list using the following commands in the Scene Tab Menu. The figure below shows how these options affect the display of the items in the Scene tab.


	*  Expand All: Expands all branches and sub-branches in your scene.
	*  Collapse All: Collapses all branches and sub-branches in your scene.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 23:03:41 -0700</pubDate>
        </item>
        <item>
            <title>Lighting Model</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_lighting?rev=1247026274&amp;do=diff</link>
            <description>A Lighting Model is a method used to calculate the effects of different shader channels in response to light.



The Lighting Model drop-down menu allows you to select your desired lighting model. Your options are:




	*  Plastic: The Plastic lighting model has additive Specular highlights. Highlights are generally very bright and reflect the color of light projected on to it.
	*  Metal: The Metal lighting model uses metallic (isotropic or elliptical) highlights, which are multiplied through th…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:11:14 -0700</pubDate>
        </item>
        <item>
            <title>Normal Mapping</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_normalmapping?rev=1247026154&amp;do=diff</link>
            <description>The Normal Mapping channel simulates surface normals on a surface. Surface normals dictate how light is reflected off of a polygon which affects self shading. A normal map changes the reflection properties of the light bouncing off of a surface as if each pixel on the surface is a separate polygon with its own surface normal direction. Currently, DAZ Studio cannot generate normal maps but it can use them if applied to a surface.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:09:14 -0700</pubDate>
        </item>
        <item>
            <title>Opacity Channel</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_opacity?rev=1247025998&amp;do=diff</link>
            <description>Opacity measures an object’s ability to pass light rays completely through the surface. You may also see this property referred to as transparency in other 3D programs, which is the opposite of transparency: in other words, an object that is 100% opaque is 0% transparent, and an object that it 0% opaque is 100% transparent. Sheet window glass is almost completely transparent, while wood is completely opaque.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:06:38 -0700</pubDate>
        </item>
        <item>
            <title>Options Menu</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_options?rev=1247025345&amp;do=diff</link>
            <description>An arrow appears in the upper-right corner of the Surfaces tab. Click this arrow to display a set of commands that apply to the Surfaces tab and more in particular to the Surface List.

[Surfaces Options menu]

The commands, shown in the figure, are:</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 21:55:45 -0700</pubDate>
        </item>
        <item>
            <title>Scene Tab Options</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_options2?rev=1203446335&amp;do=diff</link>
            <description>The Scene tab Options menu appears in the upper-right corner of the Scene tab. Click the Scene tab Options button to open the Scene tab Options menu.



The commands are as follows:


	*  Show: Allows selection of what items to show or not show in the scene. See ”Showing and Hiding Items in the Scene Tab” for more on this option.
	*  Select: Allows selection of specific content types in the scene. See ”Selecting All of a Specific Content Type” for more on this option.
	*  Sorting: Provides optio…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 19 Feb 2008 11:38:55 -0700</pubDate>
        </item>
        <item>
            <title>Creating Parent/Child Relationships</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_parentchild?rev=1203029794&amp;do=diff</link>
            <description>DAZ Studio supports drag-and-drop parenting, or the creation of hierarchical parent/child relationships between items. Child nodes appear on sub-branches within the Scene tab’s tree view.

To parent one object to another:


	*  Make sure that both the parent and child objects are in your scene. Don’t worry about positioning the child object just yet.
	*  In the Scene tab, click and drag the child object under your desired parent object. You can parent any object to any other object or bone. For …</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 15:56:34 -0700</pubDate>
        </item>
        <item>
            <title>Reflection Channel</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_reflection?rev=1247026198&amp;do=diff</link>
            <description>The Reflection channel controls the surface reflection. This component controls the color that the object casts into reflected light. When you add Reflection properties to your material, either by entering a value, using an image map, or both, one of two things will happen at render time:</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:09:58 -0700</pubDate>
        </item>
        <item>
            <title>Refraction Channel</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_refraction?rev=1247026236&amp;do=diff</link>
            <description>Light rays bend when passing through objects of differing densities. For example, light bends when it passes through air into water. Refraction makes objects appear as though they are in a different location than they really are because of the bending effect. The Refraction channel controls the surface light bending.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:10:36 -0700</pubDate>
        </item>
        <item>
            <title>Renaming Objects</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_rename?rev=1203029840&amp;do=diff</link>
            <description>You can rename objects within the Scene tab’s tree view. To do this:


	*  Click to highlight the object that you want to rename.
	*  Click the object again to enable an editable text field as shown below.
 
 
	*  Enter your desired name for the selected object, then press Enter to assign the new name.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 15:57:20 -0700</pubDate>
        </item>
        <item>
            <title>Saving Materials</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_savingmats?rev=1247026574&amp;do=diff</link>
            <description>After you customize or create a new material, you’ll probably want to save it to one of your content folders so that you can reuse it at any time. To save a material, follow these steps:


	*  Select the item in the scene that contains the material(s) you want to save.
	*  Choose File &gt; Save As &gt; Materials Preset. The Materials Preset Options dialog is displayed. Use one of the following two options to save your material:
		*  To save all materials and settings associated with the current object…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:16:14 -0700</pubDate>
        </item>
        <item>
            <title>Selecting and Navigating Through Objects</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_selnav?rev=1203029720&amp;do=diff</link>
            <description>The Scene tab allows you to select any object, root node, bone, user-created camera, or light in your scene. If you’re working with a complex scene or simply want to find the exact object you’re looking for quickly, this is the place to do so.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 15:55:20 -0700</pubDate>
        </item>
        <item>
            <title>Shader Baker</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_shaderbaker?rev=1247026755&amp;do=diff</link>
            <description>The Shader Baker sub-tab is displayed at the far right of the Surfaces tab. If the tab is not visible, it is either not included in your version of DAZ Studio or it has not been installed as a separate plug-in.

Shader Baker makes it possible to bake many of the properties of a shader down to a texture map. While the results will not always look exactly like the original shader, this feature will allow you to roughly see what the content will look like in its final render. If the baked textures …</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:19:15 -0700</pubDate>
        </item>
        <item>
            <title>Showing and Hiding Items in the Scene List</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_showhidelist?rev=1247029350&amp;do=diff</link>
            <description>Three icons appear beside each item in the Scene List. One icon appears like an open eye, another a pointing arrow, and the third like a small checkmark. These icons control whether your items are visible or selectable in your scene. This feature is particularly useful if you have problem areas in your clothing that cause a figure's body parts to show through. For example, if your figure is wearing pants, and portions of the skin poke through the pants, you can select the figure and make its thi…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 23:02:30 -0700</pubDate>
        </item>
        <item>
            <title>Smoothing Channel</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_smoothing?rev=1247026454&amp;do=diff</link>
            <description>The Smoothing channel adds the ability for the user to determine what geometry is smoothed. Smoothing is the process of recalculating normals for the geometry so that the geometry looks like a smooth surface, rather than a sharply faceted one. You can turn off smoothing &amp;endash; making the geometry look faceted - and control how sharp an edge is too sharp to be smoothed via the Smooth Angle control. Any time two facets meet at an angle greater than the angle specified by the smoothing control, t…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:14:14 -0700</pubDate>
        </item>
        <item>
            <title>Specular (Highlight) Channel</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_specular?rev=1247025881&amp;do=diff</link>
            <description>Now let’s examine the highlight, or specular surface property. In DAZ Studio, the Specular channel controls the color of the highlights in an object. Examples of specular highlights include the bright white glare-spot you might see when sunlight strikes stainless steel, or the faint sheen of human skin.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:04:41 -0700</pubDate>
        </item>
        <item>
            <title>The Basic and Advanced Sub-tabs</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_subtabs?rev=1247025710&amp;do=diff</link>
            <description>Two sub-tabs appear on the left side of the Surfaces tab: the Basic sub-tab and the Advanced sub-tab:


	*  The Basic Surfaces sub-tab allows you to change the most common types of surface channels, which include Color (or Diffuse), Highlight (or Specular), Shadow (or Ambient), and Opacity. If you are new to DAZ Studio, you might want to experiment with these basic channels until you learn more about how surfaces work.
	*  The Advanced Surfaces sub-tab takes advantage of the features included wi…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:01:50 -0700</pubDate>
        </item>
        <item>
            <title>The Surface List</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_surfacelist?rev=1247025617&amp;do=diff</link>
            <description>A Surface List appears at the left side of the Surfaces tab. The list allows you to select any number of surfaces on one or more objects in your scene. The ability to work with multiple surfaces at once can be a huge time saver, especially when working with complex scenes.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:00:17 -0700</pubDate>
        </item>
        <item>
            <title>UV Maps Channel</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/st_uvmaps?rev=1247026380&amp;do=diff</link>
            <description>The UV Maps channel allows selection of a UV Map to be applied to the material zone. The Default UVs are selected by default. Refer to ”Multiple UVs” for information on loading a UV set prior to selecting it in the Surfaces tab.




	*  UV Set: To select a non-default UV set to apply to the selected material zones, click on the field to display a drop-down menu listing the available UV sets available. If the loaded UV set is not available for the root surface node, select another surface node. W…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:13:00 -0700</pubDate>
        </item>
        <item>
            <title>Reference Section</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/start?rev=1247422371&amp;do=diff</link>
            <description>Menus &amp; Commands

Using &amp; Customizing the Interface


DAZ Studio allows you to customize the interface on a grand scale. You can customize colors, menus, and toolbars. You can create your own Activity tabs and show the controls you want to appear in them. You can create new menus that contain items that you frequently use. In short, with DAZ Studio, you can work exactly the way you want to work.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Sun, 12 Jul 2009 12:12:51 -0700</pubDate>
        </item>
        <item>
            <title>Expanding and Collapsing from Selection</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/stmenu_extcoll?rev=1203030393&amp;do=diff</link>
            <description>Three commands in the Scene tab menu allow you to expand or collapse the tree from a specific point, or to select all except the currently highlighted item. Examples are shown in the figure below:


	*  Expand From Selection: Expands the tree in the scene list to display all branches that appear beneath the selected item.
	*  Collapse From Selection: Collapses the tree in the scene list to hide all branches that appear beneath the selected item.
	*  Invert Selection: After you select an item, us…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:06:33 -0700</pubDate>
        </item>
        <item>
            <title>Selecting All of a Specific Content Type</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/stmenu_selecttype?rev=1203030315&amp;do=diff</link>
            <description>From the Scene tab Menu, choose Select, and click the right arrow to select all of a specific type of content. The options in the Select menu appear:


	*  Select All: Selects all objects in the Scene tab list.
	*  Select All Figures: Selects all poseable (boned) figures in the Scene tab list. This option is shown in the following figure.
	*  Select All Objects: Selects all non-poseable figures (props, scenery, and so on) in the Scene tab list.
	*  Select All Lights: Selects all lights in the Sc…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:05:15 -0700</pubDate>
        </item>
        <item>
            <title>Showing and Hiding Items in the Scene Tab</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/stmenu_showhidetab?rev=1203030236&amp;do=diff</link>
            <description>From the Scene tab Options menu, choose Show and click the right arrow to display the options shown below.



These options toggle the display of specific types of objects on or off in the Scene tab. A checkmark appears next to the option when the figures, objects, lights, cameras, or other plug-in options are listed in the Scene tab. If a checkbox does not appear, the items are not included in the list. Note that making objects visible or invisible in the tree list does not show or hide them in…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:03:56 -0700</pubDate>
        </item>
        <item>
            <title>Sorting Content in the Scene tab</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/stmenu_sorting?rev=1203030354&amp;do=diff</link>
            <description>From the Scene tab Options Menu, choose one of the following commands to sort your material in the order you choose. Examples are shown in the figures below.


	*  Do Not Sort: Objects in your scene to appear in the Scene tab in the order you add them, from bottom to top (as explained in the Tutorials section.) This is the default behavior of the Scene tab.
	*  Sort Ascending: Causes objects in your scene to appear in the Scene tab sorted by name in ascending (A-Z) order.
	*  Sort Descending: Ca…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:05:54 -0700</pubDate>
        </item>
        <item>
            <title>Sub-Division Surfaces</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/subd?rev=1246940443&amp;do=diff</link>
            <description>This section has been moved to Sub-Division Surfaces.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Mon, 06 Jul 2009 22:20:43 -0700</pubDate>
        </item>
        <item>
            <title>Symmetry</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/symmetry?rev=1203099959&amp;do=diff</link>
            <description>The Parameter tab Options menu includes a Symmetry command, which opens the Symmetry dialog shown in the following figure. Symmetry can be a useful time-saver when creating scenes, because you can pose part of a figure, then apply symmetry to apply the same pose to portions of the other side of the figure. In this fashion, the Symmetry dialog can make the work of posing much faster and easier.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Fri, 15 Feb 2008 11:25:59 -0700</pubDate>
        </item>
        <item>
            <title>Content tab</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/tab_content?rev=1247027620&amp;do=diff</link>
            <description>In “The Basics” section, you got a brief introduction to the Content tab and how to use it to add content to your scene. Now we’ll take a closer look at the features and commands contained within the Content tab.

While the Content tab primarily serves as a means to add content to your scene, you can also use commands in this tab to maintain your content folders. The Content tab provides access to all of your DAZ Studio-native and supported third-party assets and arranges them in folders. You ca…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:33:40 -0700</pubDate>
        </item>
        <item>
            <title>Help Tab</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/tab_help?rev=1203032347&amp;do=diff</link>
            <description>Choose View &gt; Tabs &gt; Help to open the Help tab. The Help tab provides up to the minute references to where the latest versions of DAZ Studio help can be found.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:39:07 -0700</pubDate>
        </item>
        <item>
            <title>New at DAZ Tab</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/tab_new?rev=1247030879&amp;do=diff</link>
            <description>Choose View &gt; Tabs &gt; New at DAZ to open the New at DAZ tab. This tab connects to the DAZ Website and then displays icons of some of the latest releases in the DAZ store. To learn more about a featured item, click the thumbnail or the link below it to navigate to the DAZ website.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 23:27:59 -0700</pubDate>
        </item>
        <item>
            <title>Other Tabs</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/tab_other?rev=1203032423&amp;do=diff</link>
            <description>Additional tabs may be available to access plug-ins included with DAZ Studio or installed separately. Examples include Align Ace, PowerPose, and D-form. See the Tools section for information on using the included plug-ins.

[Note graphic] NOTE! The plug-ins included in this guide are those that are included in the base DAZ Studio application. For third-party plug-ins that are available separately, see the separate documentation included with each plug-in.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:40:23 -0700</pubDate>
        </item>
        <item>
            <title>Parameters Tab</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/tab_params?rev=1247030441&amp;do=diff</link>
            <description>The Parameters tab gives you fine control over many of the objects in your scenes, including figures, clothing, body parts, props, hair, lights, cameras, and morphs. The Parameters tab organizes its contents into Groups, as shown below. When you click on a given group, you can hide or expand those parameters that belong to that group in the Parameters tab. For instance, you can show only the basic General parameters, just the Morphs, or any combination of these or other groups.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 23:20:41 -0700</pubDate>
        </item>
        <item>
            <title>Render Tab</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/tab_render?rev=1247031168&amp;do=diff</link>
            <description>The Render tab provides the same options available from the Render menu. Refer to ”Rendering” for more information.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 23:32:48 -0700</pubDate>
        </item>
        <item>
            <title>Scene Tab</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/tab_scene?rev=1247030420&amp;do=diff</link>
            <description>The Scene tab displays a hierarchical view of every object in your scene with the exception of the default views. User-created cameras and lights, figures, body parts, and props all appear in this tab, giving you a centralized view of your scene and the relationships between objects.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 23:20:20 -0700</pubDate>
        </item>
        <item>
            <title>Surfaces Tab</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/tab_surfaces?rev=1247026665&amp;do=diff</link>
            <description>Each figure and prop in your scene has at least one material group (or surface) assigned to it. Complex objects, such as DAZ figures, have many surfaces, giving you fine control over your figure’s appearance. The Surfaces tab allows you to specify material settings for every surface in your scene. In other words, it allows you to specify the appearance of each object. You can use the Surfaces tab to visualize almost any type of surface imaginable: skin, metal, glass, fiber, and more.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:17:45 -0700</pubDate>
        </item>
        <item>
            <title>Timeline Tab</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/tab_timeline?rev=1203032297&amp;do=diff</link>
            <description>The Timeline is a basic animation tool found within DAZ Studio, which brings movement and motion to your scenes. Before we begin, a brief description of what animation is and how it works is in order.

Animation Basics


Animating a character involves a bit more than simply posing a character into a single static pose.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 16:38:17 -0700</pubDate>
        </item>
        <item>
            <title>Adjusting Cameras</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/vc_adjcameras?rev=1247028434&amp;do=diff</link>
            <description>You’ve already learned that each viewport in your DAZ Studio workspace allows you to look at your scene through a camera. You can fine-tune the positioning and rotation in several different ways. First, you can use the camera controls in the View tab. Secondly, you can use the camera control icons that appear in the upper-right corner of your Viewport window(s). Finally, you can also use Parameter dials to make camera adjustments. We’ll discuss each of these methods in the following sections.…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:47:14 -0700</pubDate>
        </item>
        <item>
            <title>Using the Camera Parameter Dials</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/vc_camparams?rev=1247029040&amp;do=diff</link>
            <description>When you have a camera selected as your current object in the Scene tab, the parameters of the camera appear in the Parameters tab. While some of these parameters allow you to adjust the camera somewhat like the controls already mentioned, there are additional parameters that might be of interest to those who want to create their own cameras.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:57:20 -0700</pubDate>
        </item>
        <item>
            <title>Creating Your Own Cameras</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/vc_createcamera?rev=1247028562&amp;do=diff</link>
            <description>You’ve learned now how viewports and cameras interact with each other, and that DAZ Studio has several pre-built cameras that you can use in your scene. However, you can also create your own cameras as well. By default, your new camera will be a perspective camera. The name you assign to the camera will appear in the Scene tab and the View As drop-down menu in each viewport. To convert it to an orthogonal camera, use the Parameters tab as described later in this section.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Tue, 07 Jul 2009 22:49:22 -0700</pubDate>
        </item>
        <item>
            <title>DrawStyles</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/vc_drawstyles?rev=1203011933&amp;do=diff</link>
            <description>The Viewport menu displays a list of several different DrawStyles that you can use in your scene. These options are shown below.



You can choose a different DrawStyle for each viewport in your workspace. These DrawStyles only affect the display of objects in the viewport. They will not render as displayed unless you also select a corresponding RenderStyle in the Render Options dialog (which will be discussed in ”r;Building and Rendering Scenes”). You may find that it helps you position objects…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 10:58:53 -0700</pubDate>
        </item>
        <item>
            <title>Other Viewport Options</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/vc_other?rev=1203012017&amp;do=diff</link>
            <description>Besides changing the way objects are displayed in your viewport, the Viewport Options dialog also displays the following additional commands that allow you to customize your viewport display:




	*  Dock Toolbar: Places the viewport and camera controls along the top of the viewport. Toggle this option again to place them back into the L configuration.
	*  Background Color: To change the background color of your viewport, choose Background Color from the Viewport menu. A standard color picker wi…</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 11:00:17 -0700</pubDate>
        </item>
        <item>
            <title>Selecting the Active Viewport</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/vc_selectlayout?rev=1203011883&amp;do=diff</link>
            <description>If you are working in a multi-viewport layout, you can make changes to your scene within any available viewport. When you make changes in the active viewport, the other viewports in your multi-viewport layout also change.

To switch your active viewport, use one of the following methods:</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 10:58:03 -0700</pubDate>
        </item>
        <item>
            <title>Basic 3D Terminology</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/vc_terms?rev=1203011734&amp;do=diff</link>
            <description>If you’re new to 3D graphics, you should familiarize yourself with some basic 3D concepts. Don’t worry, it’s not hard to get around it. Knowing the concepts behind what you’re doing will give you a more complete understanding of how DAZ Studio works and how to use it.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 10:55:34 -0700</pubDate>
        </item>
        <item>
            <title>Customizing Your Viewport Layout</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/vc_viewlayout?rev=1203011830&amp;do=diff</link>
            <description>When you start DAZ Studio for the first time, you see your scene through one camera. This is called the Single View. The camera you view your scene from is selected from the View Selector menu, located at the upper-left corner of the viewport screen.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 10:57:10 -0700</pubDate>
        </item>
        <item>
            <title>Viewports and Cameras</title>
            <link>http://artzone.daz3d.com/wiki/doku.php/pub/software/dazstudio/reference/views_cams?rev=1203010432&amp;do=diff</link>
            <description>Viewports are your window to the virtual universe inside DAZ Studio. A viewport allows you to see and work with your scene, and DAZ Studio allows you to look at and make changes to your scene through up to four cameras at once, each in a different viewport. You can customize viewports in a number of ways, as you’ll learn in this chapter.</description>
        <category>pub:software:dazstudio:reference</category>
            <pubDate>Thu, 14 Feb 2008 10:33:52 -0700</pubDate>
        </item>
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