Creating a Handle for Simple Eye Movement
Step 1 - Create Eye Control
Open DAZ Studio.
Create- > New Primitive- > Cube
Size=2, dimention=2 (cm)
Click on Accept
Again
Create- > New Primitive- > Cube
Size=2, dimention=2 (cm)
Click on Accept
Now you got 2 Cube
Scene Window:Select Cube_2 and drag under Cube
Now Cube_2 is child of Cube
Step 2 - Create Rotation
Parameter Window: While Cube_2 is still selected
Change Value X_Translate=25
TimeLine:Total Frame=12
Scene Window: select Cube
TImeLine:Goto Frame 0
Parameter Window:Z_Rotate = 0 and Click on + on the TimeLine
TimeLine Goto Frame 11
Parameter Window and Change Value Z_Rotate=360 and click on + on the TimeLine
Now Select Cube_2 and Click on TimeLine and you will see that Cube_2 is rotating in
circular motion.
Step 3 - Load Character
Goto Content and Select Preteen Vicki
Content- > > DAZ People- > Preteen Vicki
You can select any figure you like.
Click to Import in the Main Window.
Put some hair on head and clothes on her body.
Main Window- > Front View
Step 4 - Settle her posture
Step 5 - Change View
Step 6 - Move Eye Control
Move Eye Control
Scene Window- > Select Cube
TimeLine Goto Frame 0
Parameter Window
Change Value: Y_Translate= 135
Z_Translate=200
Parameter Window:
Select Cube , Visible=Off
TimeLine:Goto Frame 0
Select Preteen's Head
Change the Morph as you wish, Time Line:Click on +
Goto Frame 11
Change the Morph as you wish, TIme Line:Click on +
Step 7 - Control Eyes
Step 8 - Point At and Final
Parameter Window: While Right Eye and Left Eye both are still selected.
Select Point At:
Select Cube_2 and click on Accept
Run the animation.
Now change the view according to you test and render.
Your Character's eyes are now rotating.
Enjoy Rendering
You are here: start » Public » Tutorials » dazstudio » Creating a Handle for Simple Eye Movement








