Disco Lights

Author: Ruri ruri

Tools Needed

* DAZ Studio

Support Files

*Trans.zip

Step 1: Creating the ball

Create a sphere Primitive by clicking here

200-027e.jpg

Once you have your sphere go to the surfaces box and set up the settings like down below. For the diffuse color download the support file and load it there.

200-027f.jpg

When all the settings look the same as the picture you are done with the Ball. (ADD A REFLECTION MAP TO MAKE THE BALL GLOW EVEN PRETTIER)

Step 2: Lighting up the Ball

Create Ten spotlights then click in the top left corner of the active view point and select Front view.

Align the ten lights around the ball like in the picture then change from front view to left view. Make ten more spotlights and line them up around the sphere. You picture should look same as this

200-0280.jpg

Select the individual lights and make them different colors. Should look like this.

200-0281.jpg

Parent the lights to the ball by selecting them in the scene box and dragging them unto the ball. (In min I parented the lights to each other first you don't have to do that)

200-0282.jpg

Step 3: Disco Room

To create a disco room create a cube primitive. Make sure it's a lot larger than the ball.

200-0283.jpg

In the surfaces box set the diffuse for the cube to be the same as the Sphere. Make sure the ambient is a very dark color.

Step 4: Animating it

Open the timeline by going into the view menu then tabs select timeline.

200-0284.jpg

On the timeline select the 30th frame

200-0285.jpg

Then select your sphere. In the parameters box set the rotation to randomly high numbers.

200-0286.jpg

Step 5: Rendering It

Open the render settings box by going to render next to view and click render settings. make sure your settings look like mine:

200-0287.jpg

When they do go ahead and render … Here is a still image render of the disco ball and room.

200-0288.jpg


 
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