Disco Lights
Step 1: Creating the ball
Create a sphere Primitive by clicking here
Once you have your sphere go to the surfaces box and set up the settings like down below. For the diffuse color download the support file and load it there.
When all the settings look the same as the picture you are done with the Ball. (ADD A REFLECTION MAP TO MAKE THE BALL GLOW EVEN PRETTIER)
Step 2: Lighting up the Ball
Create Ten spotlights then click in the top left corner of the active view point and select Front view.
Align the ten lights around the ball like in the picture then change from front view to left view. Make ten more spotlights and line them up around the sphere. You picture should look same as this
Select the individual lights and make them different colors. Should look like this.
Parent the lights to the ball by selecting them in the scene box and dragging them unto the ball. (In min I parented the lights to each other first you don't have to do that)
Step 3: Disco Room
To create a disco room create a cube primitive. Make sure it's a lot larger than the ball.
In the surfaces box set the diffuse for the cube to be the same as the Sphere. Make sure the ambient is a very dark color.
Step 4: Animating it
Open the timeline by going into the view menu then tabs select timeline.
On the timeline select the 30th frame
Then select your sphere. In the parameters box set the rotation to randomly high numbers.
Step 5: Rendering It
Open the render settings box by going to render next to view and click render settings. make sure your settings look like mine:
When they do go ahead and render … Here is a still image render of the disco ball and room.
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