Save as Shader Preset
To save the current shader as a preset:
- Create the shader and adjust as needed.
- Choose File > Save As > Shader Preset from the menu. A default save dialog comes up.
- Navigate to the content folder where you want to save the preset, enter a file name, and click on Save.
- The Shader Preset Options dialog comes up where you select which surface properties to save as part of the preset.

- Record All: When selected, saves all transform, translation, and morph settings that are currently on the selected figure.
- Record Custom: When selected, activates the Property Listing for the selected figure where you can select specific properties to same For example, if you applied a texture to the figures lips, you don't want to the properties for the entire figure, just those for the lips.
- Click on the plus/minus signs next to each label to expand/collapse the listing.
- Click on Accept to save the preset or on Cancel to cancel the operation.
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