Save as Shader Preset

To save the current shader as a preset:

  1. Create the shader and adjust as needed.
  2. Choose File > Save As > Shader Preset from the menu. A default save dialog comes up.
  3. Navigate to the content folder where you want to save the preset, enter a file name, and click on Save.
  4. The Shader Preset Options dialog comes up where you select which surface properties to save as part of the preset.

    saveshader1.jpg
    • Record All: When selected, saves all transform, translation, and morph settings that are currently on the selected figure.
    • Record Custom: When selected, activates the Property Listing for the selected figure where you can select specific properties to same For example, if you applied a texture to the figures lips, you don't want to the properties for the entire figure, just those for the lips.
      • Click on the plus/minus signs next to each label to expand/collapse the listing.
      • Click in the boxes to select specific settings to export.

        saveshader2.jpg
  5. Click on Accept to save the preset or on Cancel to cancel the operation.

 
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