Save As
The Save As command allows you to save several different types of files (click on the links for more information on saving each file type):
- Choose File > Save As > Scene or press Ctrl+Shift+S to save all or part of your current scene to a different filename.
- Choose File > Save As > D-Form Preset to save deformers to the folder of your choice.
- Choose File > Save As > Puppeteer Preset to save custom Puppeteer poses to the folder of your choice.
- Choose File > Save As > Pose Preset to save the current frame as a still pose, or all frames as an animated pose.
- Choose File > Save As > Shader Preset to save the currently selected shader. The preset can include all surface properties or advanced surface properties.
- Choose File > Save As > Materials Preset to save one or all of the materials in the current object.
- Choose File > Save As > Character Preset to save the character as a preset.
- Choose File > Save As > Light(s) Preset to save all lights or selected lights in your scene. You can save the lights as they appear in the current frame, or save a preset that animates your lighting.
- Choose File > Save As > Camera(s) Preset to save all cameras or selected cameras in your scene. You can save the cameras as they appear in the current frame, or save a preset that animates the cameras.
- Choose File > Save As > UV Preset to save applied UV sets as a preset and/or collect the files into a zip file for distribution purposes.
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