themalebob's blog


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Owner: themalebob

A weekly (mostly) blog about my forrays into the world of art, and especially using Daz3D.
 


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March 2010 (2 posts)
February 2010 (3 posts)
December 2009 (1 post)
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Don't Put a Mark on the Wall

 Last week talking about the cover for Killing Time - Horror E-Rag(TM) Issue 1-1 ( http://www.batteredspleenproductions.com/store/kthe1-1.htm ) I mentioned about the lamp in the picture. This lamp and much of the positioning of furniture was borrowed from a previous image that I was working on. The lamp has three lights in it in DazStudio. There is a point light to light up the interior of the lamp and acts like the light at the centre of the light bulb. There is a spot light pointing down which casts the shadow of the lower part of the lamp and lights up part of the floor beneath the lamp and cabinet it sits upon. What is not apparent in the Killing Time cover is that there is a third lamp pointing up from the lamp to cast light upon the wall. That third upward pointing light is the most difficult light to fix in the scene and I had yet to place it correctly.

 
When a lamp sits next to a wall the light falls on the wall above the lamp much brighter than beside the lamp. Due of the closeness of the opening in the top of the lamp to the wall the light on the wall is even brighter than that cast upon the cabinet. The light coming up out of the lamp hits the wall slightly above the lamp, centred on and as wide as the opening. To create the light emanating from this lamp with three Daz lights centred on the same spot, the spot where the light bulb would be in the lamp, should be the way to go. This is not the case however. From different angles the light changes in an unnatural way. As previously discussed in this blog verisimilitude is your friend here, not real world accuracy. This means changing the lights depending on where you point the camera.
 
Music: Detroit Rock City by Kiss.
 

Mood: enlightened

Tags: daz3d, lights, brightness, cameras, shadows

Posted Mar. 15, 2010 4:36 pm (permalink) by themalebob 3 comments

Devil Women and Boogeymen

The choice of image for the cover of Killing Time - Horror E-Rag(TM) Issue 1-1 ( http://www.batteredspleenproductions.com/store/kthe1-1.htm ) was an easy one for me to make. I knew there was a story that mentions a woman in a devil costume for Halloween. I knew I had parts to create this woman and her outfit. I will admit this might not have been the first choice for the cover--there is also a story about a woman casting a spell that I already have created most of the image for, but it contains both disturbing imagery and nudity so it ended up falling by the wayside. Still, as can be noted from a quick look at the cover image I did create, there is still a risqué element to the picture. That is a line that I intentionally walk to tantalise without giving too much, both to whet the appetite and to avoid controversy to which I might have to concede.

There is something funny about the creation of this cover and what it displays that might rankle some viewers of the cover. The skirt that the figure is wearing does not properly conform to the figure. After much manipulating and fiddling it was apparent the skirt would not cover the thighs without showing a lot more of the panties and looking like the skirt was flipped up like a piece of cardboard. On a different note, one of the measures I took in composing this image was zooming in the camera to a certain closeness to best display the figure and then moving other items around to fit what would be the final size of the image used within the cover. One of the benefits of this was removing the need to affect how the light from lamp falls upon the wall above the lamp. I'll get into more about that next time.

 

 

Mood: laidback

Tags: Composition, covers, figures, controversial, disturbing

Posted Mar. 08, 2010 3:02 pm (permalink) by themalebob 0 comments

Magazine Layouts Kill Time

 This is the first blog entry about my magazine Killing Time - Horror E-Rag™. The natural place to start talking about the experience of creating art for the magazine is with the covers. It starts in DazStudio with the figure, the background, and the poses of each. There are two kinds of posing. One is obvious with the positioning of the limbs of the figure. The other is not quite so readily apparent, and is more about the composition of the shot, if we can look at the render as being an equivalent to a photograph that I have taken as opposed to being set designer, director, and lighting technician. This process is not different than creating any other rendered image, or photograph. What is different, or can be at any rate, is the focus of the image and the constraints involved.

Since this was the cover of a magazine other elements would be added to the image that otherwise would not exist there. Such elements include the header block with the magazine's title. There is also the UPC block for the ISBN and the issue number/information. Lastly are the article titles, which are there both to indicate what is included in the issue but also as a teaser to that content. Finally and less obtrusively, but just importantly, is the company logo at the bottom. These additional elements take up space on the cover and block parts of the image. These have to be compensated for during the composition of the image. It requires a bit of forethought. At the same time I did not layout the text elements to see where I could not place certain parts in the image.


Music: Legions by Stratovarius.


Mood: accomplished

Tags: daz3d, elements, figures, art direction, constraints

Posted Feb. 22, 2010 6:21 pm (permalink) by themalebob 0 comments

Dark Visions to Come

 As I said last week first I wanted to take a look back at 2009 and then take a look forward at what I hope to talk about in 2010. There are some ideas that I already plan to discuss this year. There are surely countless others that may come up this year and on into the future, but I won't know them until they come to me or I find the art, ideas, etc that elicit me to write. That is the nature of creativity and the nature of covering it. As usual sometimes I will write about something I want to do yet, sometimes it will be about what I've already done, and yet sometimes during the writing of one topic I will stumble upon something else I want to write about and create a piece of art based upon as well. I also hope to branch out a little bit this year and get into new and different ideas and medias.

 
Early on this year I intend to run a series of entries here revolving around the art I have created for my magazine. Some of it is creating covers, some of it interior art pieces, and some of it text art. I'd like to give insights into how to go from text to image in the sense of bringing story scenes to visual life, which is also a part of the magazine work. To buy issues or see the cover images go to the Battered Spleen Productions Store ( http://www.batteredspleenproductions.com/store/magazine.htm ). Later on I want to talk about some videos that I made. Both of them involve DazStudio animations as well as static scenes--in the form of information screens that are almost like silent movie placards. I have also made the first steps in a little video tutorial about using bits of different renders of the same scene with different conditions involved. 
 
Music: Peace of Mind by Boston.
 

Mood: visionary

Tags: Animation, Story, daz3d, future, killing time

Posted Feb. 15, 2010 5:15 pm (permalink) by themalebob 0 comments

The Decade Cusp in Dark Art

 This is the first time in the new year and new decade that I am posting here. Happy New Year. I thought that I would start off all of the blogs that I write with two special entries. The first is a look back at 2009. The second is a look forward at what I would like to cover in 2010.  There was a fair bit of time off in 2009 on this blog leading to only a few topics that were covered. This number was lessened even more by some of them taking multiple parts while others were a series on a particular topic. There were a few that posed as simple heads ups that there would not be new entries. There was even an attempt at having guest bloggers. Of course that did not go over so well since I know a limited number of artists, at least ones that I was daring enough to approach with the idea.

 

The earliest entries took a look at creating custom eye maps using what I'd previously learned from mapping spheres into planets. The eyes led back to planets as I explored a way to create planetary revolutions and paths in space by connecting them to a human figure. Next were a couple weeks about photo stitching, which was furnished by Windows Live Gallery. Then I got into designing creatures and going from form to biological function and back. That led to revisiting role-playing game artists with some new faces. Then, out of the blue I popped out a rusted metal mesh tutorial. From there were discussions about strength in simplicity and strength in complexity. The year finished off with an interesting look at negative intensity lights to create darkness in a scene.

 

It was quite a ride. Next week I'll let you in on what's next to come.

 

Music: Wait for Me! by Aya Hisakawa.

 

Mood: accomplished

Tags: artist, eyes, maps, complexity, figures

Posted Feb. 08, 2010 2:45 pm (permalink) by themalebob 0 comments

Dark Lights

Previously on Learning Dark Arts there was a discussion about inverted shadows in Daz3D titled "Come Over to the Light Side". To briefly re-iterate it involved the following steps. Set a distant light and scroll down through the light's parameters. Double click the word Intensity and on the menu that pops up click Respect Limits so that it reads No and click accept. The Intensity bar changes from 0 to 100% with a slider to a bar full of graduations. Roll the dial and select a negative intensity. In that previous entry this technique was used to create bright white shadows. This time the intention is to use it as a dark light that saps away the brightness from the scene. This can be used on any of the style of lights for different effects. Just remember if you turn on shadows it makes white ones.
 
This negative intensity light, that I call a dark light, also has a negative colour so it is best to leave it white. In my Artzone gallery are the images "By the Christmas Lights Comparison" and "By the Christmas Lights". The Comparison shot is the original render of the scene before adding the negative intensity light. It's quite bright and some of the coloured light is lost on the figure. With the addition of the dark light the room takes on the appearance of a dark room lit by smaller lights. In other words a dark light is good for turning down the lights on a scene when you want to mix coloured lights without excessive brightness. If you've ever wanted to add multiple lights to get a specific effect or colours, but the scene is bright and the colours are washed out then this is your solution.
 
This will be the last entry in this blog for the year. I wish you happy holidays whatever you celebrate (or don't). Take care and stay safe. I will see you again in 2010. Thank you for reading.
 
Music: Oh Come All Ye Faithful by Twisted Sister.

Mood: fastidious

Tags: lights, dark, colour, intensity, negative

Posted Dec. 07, 2009 9:18 pm (permalink) by themalebob 0 comments

Power Complex

 A discussion on this blog previously covered the strength of simplicity in an image. Complexity can have its place too. A new image in my gallery titled "Happy Halloween 2009" illustrates this. There are multiple items in the scene outside of the focus of what the picture is meant to convey that add meaning, but could have been left out. Leaving them out of the image would make it simpler and at the same time would take something of the reality away from it. What would it say if it were just a figure in a room with a backdrop outside the window? Would it look like a staged scene like that in a department store display window? Are these items not as important as the pose of the figure and the ambience of the lights?

 

What is the importance of the knife and the goblet? What is the use of the bowl and the dark glass decanter? Do the washbasin and cabinet along with the furnace and chimney set the time period? The cobwebs certainly say something about the scene. These are the items that add to the complexity of the image. They also give the scene a sense of verisimilitude. The light is not what would be naturally expected for the location or the hinted time period. When coupled with the figure's pose that odd light says something about what is going on in the image. So what of the unnatural figure outside the window? Is it the result of what is going on in the shack or is it drawn there by the events unfolding inside? All of this builds a more complex, well-rounded, strong, image.

 

Music: One Tin Soldier by Me First and the Gimme Gimmes.

 

Mood: relaxed

Tags: image, backdrop, complexity, figures, lighting

Posted Nov. 16, 2009 1:28 pm (permalink) by themalebob 0 comments

Traditional Meets Digital

 Today I have for you special guest blogger, Richard H. Fay. I met Richard on Facebook and immediately took note of his art. It had a certain feel to it, a mood that was very inline with my own sense of aesthetics. I like his line work, the contrast styles, and couldn't have been more pleased than when he mentioned he could write an article on how creates his art by hand first then works on it with the computer. Here is his gracious provided and insightful article. Be sure to check out the links to more of his work.

 
Traditional Meets Digital
 
by Richard H. Fay
 
Robert graciously invited me here as guest blogger to talk a bit about the creative process behind my artwork. I’m Richard H. Fay, a traditional artist and illustrator with digital leanings, and owner of Azure Lion Productions ( http://azurelionproductions.com ). Many of my works have appeared in a variety of print magazines and e-zines, illustrating both my own poetry (I’m a poet, too) and the verse and prose of others. Examples of my illustrations and designs can also be found on merchandise in the Abandoned Towers Zazzle Store ( http://www.zazzle.com/abandonedtowers ).
 
What do I mean when I say that I’m a traditional artist with digital leanings? Well, my medium of choice is ink on Bristol board, but I add the final touches to my artwork using the computer. I create my black and white originals by the tried-and-true method of drawing by hand, but I use the versatility of the digital realm to colour and sometimes even manipulate my hand-drawn images.
 
My works invariably begin as pencil sketches, and then I go over my initial lines with design or artist pens. After completing the originals, I scan them into the computer, creating bitmap working copies of the images. Pieces meant to remain black and white receive a bit of touch-up, and are then converted to jpeg or png files for submission to publications or use on merchandise. Pieces designed as full-colour creations receive their varied hues on the computer. I add my colours to the bitmap images and then convert them as I do my black and white works.
 
Utilizing the computer’s image-manipulating capabilities in this fashion allows me to experiment with different tints and various colour combinations before deciding on a finished image, something I simply could not do if I coloured my art by hand. In that respect, the computer makes my job as an artist a whole lot easier. I can even add elements from one drawing to another, creating certain pieces as two separate images added together digitally. I don’t know if the method I use is the most sophisticated way of doing what I do, but it works for me.
 
And yet, as much as I appreciate the convenience of colouring and manipulating my art digitally, I still consider myself to be a traditional artist. In my mind, when it comes to my art, the line’s the thing. And my lines are still drawn in the traditional manner, by hand, ink on paper.
 
<end>
 
P.S.
Richard provided me with three images to show you. They are new in my gallery and titled "Forest of the Damned", "Gothic Window", and "The Faces".
 
Music: These Colours Don't Run by Iron Maiden.
 

Tags: Art, artist, colour, digital media, ink

Posted Oct. 19, 2009 11:37 am (permalink) by themalebob 0 comments

Happy Thanksgiving 2009

 Happy Thanksgiving everyone. Yes, it's Thanksgiving in Canada today. To those in the US, have a Happy Columbus Day.

Music: I.R.S. by Guns N' Roses.

Mood: festive

Tags: holiday

Posted Oct. 12, 2009 5:43 pm (permalink) by themalebob 0 comments

Rust Decays the Spleen

 Recently a tutorial came to my attention through Twitter. It was for text done in metal shades and corroded. It used functions in PhotoShop that I do not have access to in my old version of PaintShop, and are not present in free programs like GNU Image Manipulation Program (GIMP). I set about duplicating their effect as best I could. What I have come up with is slightly different, but I hope just as impressive. Here it is.

 
Start with a black background and make an X of five white circles, just like the 5 on a six-sided dice. You can do this by putting circles onto the corners of a square and one in the middle as in 1). Using the rectangular select tool cut through the middle of four outer circles until you have what looks like a four sided cog just like 2). Trim the image down to the selected portion. Scale this cog down to about 9 by 9 pixels--adjust size as necessary for the size of your text that looks best--as in 3).
 
In a separate image lay down your black text on a white background. A plain font like Arial works best given the next stages and to make the holes look best. Take your magic wand tool (or select by colour tool) and select your text. Cut and paste it into a new image. Now take the wand tool and give it a feather of 5--so it grabs five pixels outside of the selected letters. Now delete this over sized selection making sure your background colour is black. This makes the letters larger. Paste back the smaller letters and put them in the middle where they used to be. Keep the selection on these smaller letters within the larger letters.
 
Take your paint tool and set it to paint a pattern. Select your small 9x9 cog as the pattern and paint the smaller letters. Now take the magic wand again, with the feather turned to zero again and select the letters. This should grab the outer border and all of the hole filled part that is black. Don't have the colour tolerance set too high on the magic wand. Now you have your text with holes in it and a border around it. It should still be selected. Now take the Airbrush or Spray Paint tool. Set it to a size of over 100 pixels but less than half of your entire text section. Set the density of paint drops to anywhere between 10 and 30. The opacity should be about 50%. If there is a figure for Hardness set it to 60%. The colour should be a dark gold colour with RGB 128 128 0 or in Hex #808000--you may want to make it darker than this but with a colour replacer you can adjust that later. Lightly airbrush the text in stages until it looks a mottled gold and black. It shouldn't be too "colourful". Then change your colour to a dark red colour with RGB 130 0 25 or in Hex #820019. Airbrush the text again lightly in stages until you have the kind of rust colour you are looking for.
 
At this point you can alter the brightness and contrast of the entire image--you can leave the selection tool on--until it looks good. Now, you can take your colour replacer tool and change the white background to a darker colour that compliments the rust colour. Grey is best. The background can be changed to RGB 192 192 192 or in Hex #C0C0C0--or RGB 64 64 64 or in Hex #404040--for best results. Invert your selection now so that everything except the rusty text is selected. Set the colour tolerance for the Colour Replacer to about 172, this should remove any white bits in the holes of the metal. The rust colour and the text in general should really pop now. Remember to adjust that gold colour if it's still too bright. 
 
There are two ways to go now. First with the selection of just the text and not the holes--invert again from how it was in the last step--and create a Drop shadow if you want one. Otherwise if you want you can turn off the selection now and instead select everything that is not the text or the holes.  This is for painting blood on this rusty metal text. The blood is put on with the Airbrush tool with a density of about 35. The colour should be a medium red with RGB 192 0 0 or in Hex #C00000. Darken the blood colour as desired. Put it like large splotches, or as desired. Since the holes are not selected blood will get in the holes. This may not work so well with the drop shadow included as well. If you want both select the text with grid, but not holes, and paint the blood only on the text, not through onto the drop shadow.
 
To see the final results check in my gallery for the image "Rust Decayed Letters".
 
Music: Afraid to Shoot Strangers by Iron Maiden.
 

Mood: accomplished

Tags: paint, colour, background, paintshop, font size

Posted Sep. 21, 2009 4:56 pm (permalink) by themalebob 0 comments

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